#ifndef _SDL_test_common_h #define _SDL_test_common_h #include "SDL.h" #if defined(__PSP__) #define DEFAULT_WINDOW_WIDTH 480 #define DEFAULT_WINDOW_HEIGHT 272 #else #define DEFAULT_WINDOW_WIDTH 640 #define DEFAULT_WINDOW_HEIGHT 480 #endif #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 typedef struct { char **argv; Uint32 flags; Uint32 verbose; const char *videodriver; int display; const char *window_title; const char *window_icon; Uint32 window_flags; int window_x; int window_y; int window_w; int window_h; int window_minW; int window_minH; int window_maxW; int window_maxH; int logical_w; int logical_h; float scale; int depth; int refresh_rate; int num_windows; SDL_Window **windows; const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; SDL_Renderer **renderers; const char *audiodriver; SDL_AudioSpec audiospec; int gl_red_size; int gl_green_size; int gl_blue_size; int gl_alpha_size; int gl_buffer_size; int gl_depth_size; int gl_stencil_size; int gl_double_buffer; int gl_accum_red_size; int gl_accum_green_size; int gl_accum_blue_size; int gl_accum_alpha_size; int gl_stereo; int gl_multisamplebuffers; int gl_multisamplesamples; int gl_retained_backing; int gl_accelerated; int gl_major_version; int gl_minor_version; int gl_debug; } SDLTest_CommonState; #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); int SDLTest_CommonArg(SDLTest_CommonState * state, int index); const char *SDLTest_CommonUsage(SDLTest_CommonState * state); SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); void SDLTest_CommonQuit(SDLTest_CommonState * state); #ifdef __cplusplus } #endif #include "close_code.h" #endif