/* * SOLID - Software Library for Interference Detection * * Copyright (C) 2001-2003 Dtecta. All rights reserved. * * This library may be distributed under the terms of the Q Public License * (QPL) as defined by Trolltech AS of Norway and appearing in the file * LICENSE.QPL included in the packaging of this file. * * This library may be distributed and/or modified under the terms of the * GNU General Public License (GPL) version 2 as published by the Free Software * Foundation and appearing in the file LICENSE.GPL included in the * packaging of this file. * * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * Commercial use or any other use of this library not covered by either * the QPL or the GPL requires an additional license from Dtecta. * Please contact info@dtecta.com for enquiries about the terms of commercial * use of this library. */ #ifndef DT_SCENE_H #define DT_SCENE_H #include #include "SOLID_broad.h" #include "DT_Encounter.h" class DT_Object; class DT_RespTable; class DT_Scene { public: DT_Scene(); ~DT_Scene(); void addObject(DT_Object& object); void removeObject(DT_Object& object); int handleCollisions(const DT_RespTable *respTable); void *rayCast(const void *ignore_client, const DT_Vector3 source, const DT_Vector3 target, DT_Scalar& lambda, DT_Vector3 normal) const; private: typedef std::vector > T_ObjectList; BP_SceneHandle m_broadphase; T_ObjectList m_objectList; DT_EncounterTable m_encounterTable; }; #endif