/* * SOLID - Software Library for Interference Detection * * Copyright (C) 2001-2003 Dtecta. All rights reserved. * * This library may be distributed under the terms of the Q Public License * (QPL) as defined by Trolltech AS of Norway and appearing in the file * LICENSE.QPL included in the packaging of this file. * * This library may be distributed and/or modified under the terms of the * GNU General Public License (GPL) version 2 as published by the Free Software * Foundation and appearing in the file LICENSE.GPL included in the * packaging of this file. * * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * Commercial use or any other use of this library not covered by either * the QPL or the GPL requires an additional license from Dtecta. * Please contact info@dtecta.com for enquiries about the terms of commercial * use of this library. */ #include "DT_Sphere.h" #include "GEN_MinMax.h" MT_Scalar DT_Sphere::supportH(const MT_Vector3& v) const { return m_radius * v.length(); } MT_Point3 DT_Sphere::support(const MT_Vector3& v) const { MT_Scalar s = v.length(); if (s > MT_Scalar(0.0)) { s = m_radius / s; return MT_Point3(v[0] * s, v[1] * s, v[2] * s); } else { return MT_Point3(m_radius, MT_Scalar(0.0), MT_Scalar(0.0)); } } bool DT_Sphere::ray_cast(const MT_Point3& source, const MT_Point3& target, MT_Scalar& param, MT_Vector3& normal) const { MT_Vector3 r = target - source; MT_Scalar delta = -source.dot(r); MT_Scalar r_length2 = r.length2(); MT_Scalar sigma = delta * delta - r_length2 * (source.length2() - m_radius * m_radius); if (sigma >= MT_Scalar(0.0)) // The line trough source and target intersects the sphere. { MT_Scalar sqrt_sigma = MT_sqrt(sigma); // We need only the sign of lambda2, so the division by the positive // r_length2 can be left out. MT_Scalar lambda2 = (delta + sqrt_sigma) /* / r_length2 */ ; if (lambda2 >= MT_Scalar(0.0)) // The ray points at the sphere { MT_Scalar lambda1 = (delta - sqrt_sigma) / r_length2; if (lambda1 <= param) // The ray hits the sphere, since // [lambda1, lambda2] overlaps [0, param]. { if (lambda1 > MT_Scalar(0.0)) { param = lambda1; normal = (source + r * lambda1) / m_radius; // NB: division by m_radius to normalize the normal. } else { param = MT_Scalar(0.0); normal.setValue(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0)); } return true; } } } return false; }