/* * SOLID - Software Library for Interference Detection * * Copyright (C) 2001-2003 Dtecta. All rights reserved. * * This library may be distributed under the terms of the Q Public License * (QPL) as defined by Trolltech AS of Norway and appearing in the file * LICENSE.QPL included in the packaging of this file. * * This library may be distributed and/or modified under the terms of the * GNU General Public License (GPL) version 2 as published by the Free Software * Foundation and appearing in the file LICENSE.GPL included in the * packaging of this file. * * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * Commercial use or any other use of this library not covered by either * the QPL or the GPL requires an additional license from Dtecta. * Please contact info@dtecta.com for enquiries about the terms of commercial * use of this library. */ //#define BACKFACE_CULLING #include "DT_Triangle.h" MT_BBox DT_Triangle::bbox() const { return MT_BBox((*this)[0]).hull((*this)[1]).hull((*this)[2]); } MT_Scalar DT_Triangle::supportH(const MT_Vector3& v) const { return GEN_max(GEN_max(v.dot((*this)[0]), v.dot((*this)[1])), v.dot((*this)[2])); } MT_Point3 DT_Triangle::support(const MT_Vector3& v) const { MT_Vector3 dots(v.dot((*this)[0]), v.dot((*this)[1]), v.dot((*this)[2])); return (*this)[dots.maxAxis()]; } bool DT_Triangle::ray_cast(const MT_Point3& source, const MT_Point3& target, MT_Scalar& param, MT_Vector3& normal) const { MT_Vector3 d1 = (*this)[1] - (*this)[0]; MT_Vector3 d2 = (*this)[2] - (*this)[0]; MT_Vector3 n = d1.cross(d2); MT_Vector3 r = target - source; MT_Scalar delta = -r.dot(n); MT_Scalar rounding_error = GEN_max(GEN_max(MT_abs(n[0]), MT_abs(n[1])), MT_abs(n[2])) * MT_EPSILON; #ifdef BACKFACE_CULLING if (delta > rounding_error) #else if (MT_abs(delta) > rounding_error) #endif // The ray is not parallel to the triangle's plane. // (Coplanar rays are ignored.) { MT_Vector3 b = source - (*this)[0]; MT_Scalar lambda = b.dot(n) / delta; if (MT_Scalar(0.0) <= lambda && lambda <= param) // The ray intersects the triangle's plane. { MT_Vector3 u = b.cross(r); MT_Scalar mu1 = d2.dot(u) / delta; if (MT_Scalar(0.0) <= mu1 && mu1 <= MT_Scalar(1.0)) { MT_Scalar mu2 = -d1.dot(u) / delta; if (MT_Scalar(0.0) <= mu2 && mu1 + mu2 <= MT_Scalar(1.0)) // The ray intersects the triangle. { param = lambda; // Return a normal that points at the source. #ifdef BACKFACE_CULLING normal = n; #else normal = delta > MT_Scalar(0.0) ? n : -n; #endif return true; } } } } return false; }