#if !defined VERSE_TYPES #define VERSE_TYPES #include /* Release information. */ #define V_RELEASE_NUMBER 6 #define V_RELEASE_PATCH 1 #define V_RELEASE_LABEL "" typedef unsigned char boolean; typedef signed char int8; typedef unsigned char uint8; typedef short int16; typedef unsigned short uint16; typedef int int32; typedef unsigned int uint32; typedef float real32; typedef double real64; #define V_REAL64_MAX 1.7976931348623158e+308 #define V_REAL32_MAX 3.402823466e+38f #if !defined TRUE #define TRUE 1 #define FALSE 0 #endif #define V_HOST_ID_SIZE (3 * (512 / 8)) /* The size of host IDs (keys), in 8-bit bytes. */ typedef enum { V_NT_OBJECT = 0, V_NT_GEOMETRY, V_NT_MATERIAL, V_NT_BITMAP, V_NT_TEXT, V_NT_CURVE, V_NT_AUDIO, V_NT_NUM_TYPES, V_NT_SYSTEM = V_NT_NUM_TYPES, V_NT_NUM_TYPES_NETPACK } VNodeType; typedef uint32 VNodeID; typedef uint16 VLayerID; /* Commonly used to identify layers, nodes that have them. */ typedef uint16 VBufferID; /* Commonly used to identify buffers, nodes that have them. */ typedef uint16 VNMFragmentID; typedef void * VSession; #define V_MAX_NAME_LENGTH_SHORT 16 #define V_MAX_NAME_LENGTH_LONG 48 #define V_MAX_NAME_PASS_LENGTH 128 typedef enum { VN_OWNER_OTHER = 0, VN_OWNER_MINE } VNodeOwner; typedef enum { VN_O_METHOD_PTYPE_INT8 = 0, VN_O_METHOD_PTYPE_INT16, VN_O_METHOD_PTYPE_INT32, VN_O_METHOD_PTYPE_UINT8, VN_O_METHOD_PTYPE_UINT16, VN_O_METHOD_PTYPE_UINT32, VN_O_METHOD_PTYPE_REAL32, VN_O_METHOD_PTYPE_REAL64, VN_O_METHOD_PTYPE_REAL32_VEC2, VN_O_METHOD_PTYPE_REAL32_VEC3, VN_O_METHOD_PTYPE_REAL32_VEC4, VN_O_METHOD_PTYPE_REAL64_VEC2, VN_O_METHOD_PTYPE_REAL64_VEC3, VN_O_METHOD_PTYPE_REAL64_VEC4, VN_O_METHOD_PTYPE_REAL32_MAT4, VN_O_METHOD_PTYPE_REAL32_MAT9, VN_O_METHOD_PTYPE_REAL32_MAT16, VN_O_METHOD_PTYPE_REAL64_MAT4, VN_O_METHOD_PTYPE_REAL64_MAT9, VN_O_METHOD_PTYPE_REAL64_MAT16, VN_O_METHOD_PTYPE_STRING, VN_O_METHOD_PTYPE_NODE, VN_O_METHOD_PTYPE_LAYER } VNOParamType; typedef union { int8 vint8; int16 vint16; int32 vint32; uint8 vuint8; uint16 vuint16; uint32 vuint32; real32 vreal32; real64 vreal64; real32 vreal32_vec[4]; real32 vreal32_mat[16]; real64 vreal64_vec[4]; real64 vreal64_mat[16]; char *vstring; VNodeID vnode; VLayerID vlayer; } VNOParam; #define VN_TAG_MAX_BLOB_SIZE 500 typedef enum { VN_TAG_BOOLEAN = 0, VN_TAG_UINT32, VN_TAG_REAL64, VN_TAG_STRING, VN_TAG_REAL64_VEC3, VN_TAG_LINK, VN_TAG_ANIMATION, VN_TAG_BLOB, VN_TAG_TYPE_COUNT } VNTagType; typedef enum { VN_TAG_GROUP_SIZE = 16, VN_TAG_NAME_SIZE = 16, VN_TAG_FULL_NAME_SIZE = 64, VN_TAG_STRING_SIZE = 128 } VNTagConstants; typedef union { boolean vboolean; uint32 vuint32; real64 vreal64; char *vstring; real64 vreal64_vec3[3]; VNodeID vlink; struct { VNodeID curve; uint32 start; uint32 end; } vanimation; struct { uint16 size; void *blob; } vblob; } VNTag; typedef enum { VN_S_CONNECT_NAME_SIZE = 32, VN_S_CONNECT_KEY_SIZE = 4, VN_S_CONNECT_DATA_SIZE = 32, VS_S_CONNECT_HOSTID_PRIVATE_SIZE = 3 * 2048 / 8, VS_S_CONNECT_HOSTID_PUBLIC_SIZE = 2 * 2048 / 8 } VNSConnectConstants; typedef enum { VN_FORMAT_REAL32, VN_FORMAT_REAL64 } VNRealFormat; typedef struct { real32 x, y, z, w; } VNQuat32; typedef struct { real64 x, y, z, w; } VNQuat64; typedef enum { VN_O_METHOD_GROUP_NAME_SIZE = 16, VN_O_METHOD_NAME_SIZE = 16, VN_O_METHOD_SIG_SIZE = 256 } VNOMethodConstants; typedef void VNOPackedParams; /* Opaque type. */ typedef enum { VN_G_LAYER_VERTEX_XYZ = 0, VN_G_LAYER_VERTEX_UINT32, VN_G_LAYER_VERTEX_REAL, VN_G_LAYER_POLYGON_CORNER_UINT32 = 128, VN_G_LAYER_POLYGON_CORNER_REAL, VN_G_LAYER_POLYGON_FACE_UINT8, VN_G_LAYER_POLYGON_FACE_UINT32, VN_G_LAYER_POLYGON_FACE_REAL } VNGLayerType; typedef enum { VN_M_LIGHT_DIRECT = 0, VN_M_LIGHT_AMBIENT, VN_M_LIGHT_DIRECT_AND_AMBIENT, VN_M_LIGHT_BACK_DIRECT, VN_M_LIGHT_BACK_AMBIENT, VN_M_LIGHT_BACK_DIRECT_AND_AMBIENT } VNMLightType; typedef enum { VN_M_NOISE_PERLIN_ZERO_TO_ONE = 0, VN_M_NOISE_PERLIN_MINUS_ONE_TO_ONE, VN_M_NOISE_POINT_ZERO_TO_ONE, VN_M_NOISE_POINT_MINUS_ONE_TO_ONE } VNMNoiseType; typedef enum { VN_M_RAMP_SQUARE = 0, VN_M_RAMP_LINEAR, VN_M_RAMP_SMOOTH } VNMRampType; typedef enum { VN_M_RAMP_RED = 0, VN_M_RAMP_GREEN, VN_M_RAMP_BLUE } VNMRampChannel; typedef struct { real64 pos; real64 red; real64 green; real64 blue; } VNMRampPoint; typedef enum { VN_M_BLEND_FADE = 0, VN_M_BLEND_ADD, VN_M_BLEND_SUBTRACT, VN_M_BLEND_MULTIPLY, VN_M_BLEND_DIVIDE, } VNMBlendType; typedef enum { VN_M_FT_COLOR = 0, VN_M_FT_LIGHT, VN_M_FT_REFLECTION, VN_M_FT_TRANSPARENCY, VN_M_FT_VOLUME, VN_M_FT_VIEW, VN_M_FT_GEOMETRY, VN_M_FT_TEXTURE, VN_M_FT_NOISE, VN_M_FT_BLENDER, VN_M_FT_CLAMP, VN_M_FT_MATRIX, VN_M_FT_RAMP, VN_M_FT_ANIMATION, VN_M_FT_ALTERNATIVE, VN_M_FT_OUTPUT } VNMFragmentType; typedef union { struct { real64 red; real64 green; real64 blue; } color; struct { uint8 type; real64 normal_falloff; VNodeID brdf; char brdf_r[16]; char brdf_g[16]; char brdf_b[16]; } light; struct { real64 normal_falloff; } reflection; struct { real64 normal_falloff; real64 refraction_index; } transparency; struct { real64 diffusion; real64 col_r; real64 col_g; real64 col_b; } volume; struct { char layer_r[16]; char layer_g[16]; char layer_b[16]; } geometry; struct{ VNodeID bitmap; char layer_r[16]; char layer_g[16]; char layer_b[16]; boolean filtered; VNMFragmentID mapping; } texture; struct { uint8 type; VNMFragmentID mapping; } noise; struct { uint8 type; VNMFragmentID data_a; VNMFragmentID data_b; VNMFragmentID control; } blender; struct { boolean min; real64 red; real64 green; real64 blue; VNMFragmentID data; } clamp; struct { real64 matrix[16]; VNMFragmentID data; } matrix; struct { uint8 type; uint8 channel; VNMFragmentID mapping; uint8 point_count; VNMRampPoint ramp[48]; } ramp; struct { char label[16]; } animation; struct { VNMFragmentID alt_a; VNMFragmentID alt_b; } alternative; struct { char label[16]; VNMFragmentID front; VNMFragmentID back; } output; } VMatFrag; typedef enum { VN_B_LAYER_UINT1 = 0, VN_B_LAYER_UINT8, VN_B_LAYER_UINT16, VN_B_LAYER_REAL32, VN_B_LAYER_REAL64 } VNBLayerType; #define VN_B_TILE_SIZE 8 typedef union{ uint8 vuint1[8]; uint8 vuint8[64]; uint16 vuint16[64]; real32 vreal32[64]; real64 vreal64[64]; } VNBTile; typedef enum { VN_T_CONTENT_LANGUAGE_SIZE = 32, VN_T_CONTENT_INFO_SIZE = 256, VN_T_BUFFER_NAME_SIZE = 16, VN_T_MAX_TEXT_CMD_SIZE = 1450 } VNTConstants; /* This is how many *samples* are included in a block of the given type. Not bytes. */ typedef enum { VN_A_BLOCK_SIZE_INT8 = 1024, VN_A_BLOCK_SIZE_INT16 = 512, VN_A_BLOCK_SIZE_INT24 = 384, VN_A_BLOCK_SIZE_INT32 = 256, VN_A_BLOCK_SIZE_REAL32 = 256, VN_A_BLOCK_SIZE_REAL64 = 128 } VNAConstants; typedef enum { VN_A_BLOCK_INT8, VN_A_BLOCK_INT16, VN_A_BLOCK_INT24, VN_A_BLOCK_INT32, VN_A_BLOCK_REAL32, VN_A_BLOCK_REAL64 } VNABlockType; /* Audio commands take pointers to blocks of these. They are not packed as unions. */ typedef union { int8 vint8[VN_A_BLOCK_SIZE_INT8]; int16 vint16[VN_A_BLOCK_SIZE_INT16]; int32 vint24[VN_A_BLOCK_SIZE_INT24]; int32 vint32[VN_A_BLOCK_SIZE_INT32]; real32 vreal32[VN_A_BLOCK_SIZE_REAL32]; real64 vreal64[VN_A_BLOCK_SIZE_REAL64]; } VNABlock; extern void verse_set_port(uint16 port); extern void verse_host_id_create(uint8 *id); extern void verse_host_id_set(uint8 *id); extern void verse_callback_set(void *send_func, void *callback, void *user_data); extern void verse_callback_update(uint32 microseconds); extern void verse_session_set(VSession session); extern VSession verse_session_get(void); extern void verse_session_destroy(VSession session); extern size_t verse_session_get_size(void); extern VNodeID verse_session_get_avatar(void); extern void verse_session_get_time(uint32 *seconds, uint32 *fractions); extern VNOPackedParams * verse_method_call_pack(uint32 param_count, const VNOParamType *param_type, const VNOParam *params); extern boolean verse_method_call_unpack(const VNOPackedParams *data, uint32 param_count, const VNOParamType *param_type, VNOParam *params); /* #define V_PRINT_SEND_COMMANDS #define V_PRINT_RECEIVE_COMMANDS */ #endif /* VERSE_TYPES */