#!/usr/bin/python Import ('env') sources = env.Glob('dummy/*.cpp') + env.Glob('intern/*.cpp') incs = '. intern ../moto/include ../string dummy openal sdl' defs = '' if env['WITH_BF_OPENAL']: sources += env.Glob('openal/*.cpp') + env.Glob('sdl/*.cpp') incs += ' ' + env['BF_OPENAL_INC'] incs += ' ' + env['BF_SDL_INC'] else: defs = 'NO_SOUND' env.BlenderLib ('bf_soundsystem', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [20,140] )