#!/usr/bin/python Import ('env') sources = env.Glob('dummy/*.cpp') + env.Glob('intern/*.cpp') incs = '. intern ../moto/include ../string dummy openal sdl' defs = '' if env['WITH_BF_OPENAL'] == 1: sources += env.Glob('openal/*.cpp') + env.Glob('sdl/*.cpp') incs += ' ' + env['BF_OPENAL_INC'] incs += ' ' + env['BF_SDL_INC'] if env['WITH_BF_OPENAL'] == 0: defs = 'NO_SOUND' env.BlenderLib ('blender_sndsys', sources, Split(incs), Split(defs), libtype=['core','player2'], priority = [20,10] )