/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef SND_DUMMYDEVICE #define SND_DUMMYDEVICE #include "SND_AudioDevice.h" class SND_DummyDevice : public SND_AudioDevice { public: SND_DummyDevice(); ~SND_DummyDevice(); bool Init() { return false; } SND_WaveSlot* LoadSample(const STR_String& samplename, void* memlocation, int size) { return NULL; } void InitListener() {}; void SetListenerGain(float gain) const {}; void SetDopplerVelocity(MT_Scalar dopplervelocity) const {}; void SetDopplerFactor(MT_Scalar dopplerfactor) const {}; void SetListenerRollOffFactor(MT_Scalar rollofffactor) const {}; void MakeCurrent() const {}; void NextFrame() const {}; void SetObjectBuffer(int id, unsigned int buffer) {}; int GetPlayState(int id) { return SND_UNKNOWN; } void PlayObject(int id) {}; void StopObject(int id) const {}; void StopAllObjects() {}; void PauseObject(int id) const {}; void SetObjectLoop(int id, unsigned int loopmode) const {}; void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const {}; void SetObjectPitch(int id, MT_Scalar pitch) const {}; void SetObjectGain(int id, MT_Scalar gain) const {}; void SetObjectMinGain(int id, MT_Scalar mingain) const {}; void SetObjectMaxGain(int id, MT_Scalar maxgain) const {}; void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const {}; void SetObjectReferenceDistance(int id, MT_Scalar distance) const {}; void SetObjectTransform(int id, const MT_Vector3& position, const MT_Vector3& velocity, const MT_Matrix3x3& orientation, const MT_Vector3& lisposition, const MT_Scalar& rollofffactor) const {}; void ObjectIs2D(int id) const {}; void PlayCD(int track) const {}; void PauseCD(bool pause) const {}; void StopCD() const {}; void SetCDPlaymode(int playmode) const {}; void SetCDGain(MT_Scalar gain) const {}; void StartUsingDSP() {}; float* GetSpectrum() { return NULL; } void StopUsingDSP() {}; }; #endif //SND_DUMMYDEVICE