/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef SND_FMODDEVICE #define SND_FMODDEVICE #include "fmod.h" #include "SND_AudioDevice.h" #include "SoundDefines.h" class SND_FmodDevice : public SND_AudioDevice { public: SND_FmodDevice(); ~SND_FmodDevice(); SND_WaveSlot* LoadSample(const STR_String& samplename, void* memlocation, int size); void InitListener(); void SetListenerGain(float gain) const; void SetDopplerVelocity(MT_Scalar dopplervelocity) const; void SetDopplerFactor(MT_Scalar dopplerfactor) const; void SetListenerRollOffFactor(MT_Scalar rollofffactor) const; void MakeCurrent() const; void NextFrame() const; void UseCD() const; void SetObjectBuffer(int id, unsigned int buffer); int GetPlayState(int id); void PlayObject(int id); void StopObject(int id) const; void StopAllObjects(); void PauseObject(int id) const; void SetObjectLoop(int id, unsigned int loopmode) const; void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const; void SetObjectPitch(int id, MT_Scalar pitch) const; void SetObjectGain(int id, MT_Scalar gain) const; void SetObjectMinGain(int id, MT_Scalar mingain) const; void SetObjectMaxGain(int id, MT_Scalar maxgain) const; void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const; void SetObjectReferenceDistance(int id, MT_Scalar distance) const; void SetObjectTransform(int id, const MT_Vector3& position, const MT_Vector3& velocity, const MT_Matrix3x3& orientation, const MT_Vector3& lisposition, const MT_Scalar& rollofffactor) const; void ObjectIs2D(int id) const; void PlayCD(int track) const; void PauseCD(bool pause) const; void StopCD() const; void SetCDPlaymode(int playmode) const; void SetCDGain(MT_Scalar gain) const; void StartUsingDSP(); float* GetSpectrum(); void StopUsingDSP(); private: FSOUND_SAMPLE* m_buffers[NUM_BUFFERS]; FSOUND_SAMPLE* m_sources[NUM_SOURCES]; FSOUND_DSPUNIT* m_dspunit; int m_frequencies[NUM_SOURCES]; int m_max_channels; int m_num_hardware_channels; int m_num_software_channels; int m_channels[NUM_SOURCES]; float* m_spectrum; }; #endif //SND_FMODDEVICE