/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef SND_AUDIODEVICE #define SND_AUDIODEVICE #include "SND_IAudioDevice.h" #include "SoundDefines.h" #include "SND_IdObject.h" class SND_AudioDevice : public SND_IAudioDevice { public: SND_AudioDevice(); virtual ~SND_AudioDevice(); virtual bool IsInitialized(); SND_WaveCache* GetWaveCache() const; bool GetNewId(SND_SoundObject* pObject); void ClearId(SND_SoundObject* pObject); void UseCD() const {}; /* to be implemented in derived class virtual SND_WaveSlot* LoadSample(const STR_String& samplename, void* memlocation, int size) =0; */ // void RemoveSample(const char* filename); void RemoveAllSamples(); /* to be implemented in derived class virtual void InitListener()=0; virtual void SetListenerGain(float gain) const =0; virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0; virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0; virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0; virtual void MakeCurrent() const =0; virtual void UpdateDevice() const =0; virtual void SetObjectBuffer(int id, unsigned int buffer)=0; virtual int GetPlayState(int id)=0; virtual void PlayObject(int id)=0; virtual void StopObject(int id) const =0; virtual void StopAllObjects()=0; virtual void PauseObject(int id) const =0; virtual void SetObjectLoop(int id, bool loop) const =0; virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0; virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0; virtual void SetObjectGain(int id, MT_Scalar gain) const =0; virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0; virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0; virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0; virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0; virtual void SetObjectTransform(int id, const MT_Vector3& position, const MT_Vector3& velocity, const MT_Matrix3x3& orientation, const MT_Vector3& lisposition, const MT_Scalar& rollofffactor) const =0; virtual void ObjectIs2D(int id) const =0; virtual void PlayCD(int track) const =0; virtual void PauseCD(bool pause) const =0; virtual void StopCD() const =0; virtual void SetCDPlaymode(int playmode) const =0; virtual void SetCDGain(MT_Scalar gain) const =0; virtual float* GetSpectrum() =0; */ protected: bool m_audio; GEN_List m_idObjectList; SND_IdObject* m_idObjectArray[NUM_SOURCES]; SND_WaveCache* m_wavecache; private: void RevokeSoundObject(SND_SoundObject* pObject); }; #endif //SND_AUDIODEVICE