/* * SND_IdObject.h * * Object for storing runtime data, like id's, soundobjects etc * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __SND_IDOBJECT_H #define __SND_IDOBJECT_H #include "SND_SoundObject.h" #include "GEN_List.h" #include "SoundDefines.h" class SND_IdObject : public GEN_Link { SND_SoundObject* m_soundObject; int m_id; public: SND_IdObject(); virtual ~SND_IdObject(); SND_SoundObject* GetSoundObject(); void SetSoundObject(SND_SoundObject* pObject); int GetId(); void SetId(int id); }; #endif //__SND_OBJECT_H