# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SoundSystem - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SoundSystem.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SoundSystem - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done # End Special Build Tool !ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SoundSystem___Win32_Debug" # PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done # End Special Build Tool !ENDIF # Begin Target # Name "SoundSystem - Win32 Release" # Name "SoundSystem - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\intern\SND_AudioDevice.cpp # End Source File # Begin Source File SOURCE="..\..\intern\SND_C-api.cpp" # End Source File # Begin Source File SOURCE=..\..\intern\SND_CDObject.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_DeviceManager.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_IdObject.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_Scene.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_SoundListener.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_SoundObject.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_Utils.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_WaveCache.cpp # End Source File # Begin Source File SOURCE=..\..\intern\SND_WaveSlot.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\intern\SND_AudioDevice.h # End Source File # Begin Source File SOURCE="..\..\SND_C-api.h" # End Source File # Begin Source File SOURCE=..\..\SND_CDObject.h # End Source File # Begin Source File SOURCE=..\..\SND_DependKludge.h # End Source File # Begin Source File SOURCE=..\..\SND_DeviceManager.h # End Source File # Begin Source File SOURCE=..\..\SND_IAudioDevice.h # End Source File # Begin Source File SOURCE=..\..\intern\SND_IdObject.h # End Source File # Begin Source File SOURCE=..\..\SND_Object.h # End Source File # Begin Source File SOURCE=..\..\SND_Scene.h # End Source File # Begin Source File SOURCE=..\..\SND_SoundListener.h # End Source File # Begin Source File SOURCE=..\..\SND_SoundObject.h # End Source File # Begin Source File SOURCE=..\..\SND_Utils.h # End Source File # Begin Source File SOURCE=..\..\SND_WaveCache.h # End Source File # Begin Source File SOURCE=..\..\SND_WaveSlot.h # End Source File # Begin Source File SOURCE=..\..\SoundDefines.h # End Source File # End Group # End Target # End Project