/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * $Id$ * Copyright (C) 2001 NaN Technologies B.V. * @author Maarten Gribnau * @date March 31, 2001 */ #ifndef _H_ACT_ACTION_H_ #define _H_ACT_ACTION_H_ #include "MEM_RefCounted.h" #include "STR_String.h" /** * An action that can be applied or undone. * Virtual base class for actions with a name. * An action object inherits the shared object reference count mechanism. * @author Maarten Gribnau * @date March 31, 2001 */ class ACT_Action : public MEM_RefCounted { public: /** * Constructs an action with the given name . * @param name the name of the action. * @param applied state of the action after creation. */ ACT_Action(const STR_String& name, bool applied = false); /** * Returns the name of the action. * @param name the name of the action. */ inline virtual void getName(STR_String& name) const; /** * Returns the name of the action as a pointer to the data of the string. * @return pointer to the name of the action. */ inline virtual char* getName(); /** * Sets the name of the action. * @param name the name of the action. */ inline virtual void setName(const STR_String& name); /** * Returns whether this action is applied. * @return whether this action is applied. */ inline virtual bool getIsApplied() const; /** * Call this member to apply an action. * Child classes should override the doApply member to implement apply functionality. * @see doApply. */ virtual void apply(); /** * Call this member to undo an action . * Child classes should override the doUndo member to implement undo functionality. * @see doApply() */ virtual void undo(); protected: /** * Implementations should overload this method to provide the apply functionality. */ virtual void doApply() = 0; /** * Implementations should overload this method to provide the undo functionality. */ virtual void doUndo() = 0; /** Name of this action */ STR_String m_name; /** Is this action already applied? */ bool m_applied; }; void ACT_Action::getName(STR_String& name) const { name = m_name; } char* ACT_Action::getName() { return m_name.Ptr(); } void ACT_Action::setName(const STR_String& name) { m_name = name; } inline bool ACT_Action::getIsApplied() const { return m_applied; } #endif // _H_ACT_ACTION_H_