/* * ***** BEGIN GPL LICENSE BLOCK ***** * * Copyright 2009-2011 Jörg Hermann Müller * * This file is part of AudaSpace. * * Audaspace is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Audaspace; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file audaspace/FX/AUD_FaderFactory.h * \ingroup audfx */ #ifndef AUD_FADERFACTORY #define AUD_FADERFACTORY #include "AUD_EffectFactory.h" /** * This factory fades another factory. * If the fading type is AUD_FADE_IN, everything before the fading start will be * silenced, for AUD_FADE_OUT that's true for everything after fading ends. */ class AUD_FaderFactory : public AUD_EffectFactory { private: /** * The fading type. */ const AUD_FadeType m_type; /** * The fading start. */ const float m_start; /** * The fading length. */ const float m_length; // hide copy constructor and operator= AUD_FaderFactory(const AUD_FaderFactory&); AUD_FaderFactory& operator=(const AUD_FaderFactory&); public: /** * Creates a new fader factory. * \param factory The input factory. * \param type The fading type. * \param start The time where fading should start in seconds. * \param length How long fading should last in seconds. */ AUD_FaderFactory(AUD_Reference factory, AUD_FadeType type = AUD_FADE_IN, float start = 0.0f, float length = 1.0f); /** * Returns the fading type. */ AUD_FadeType getType() const; /** * Returns the fading start. */ float getStart() const; /** * Returns the fading length. */ float getLength() const; virtual AUD_Reference createReader(); }; #endif //AUD_FADERFACTORY