/* * ***** BEGIN GPL LICENSE BLOCK ***** * * Copyright 2009-2011 Jörg Hermann Müller * * This file is part of AudaSpace. * * Audaspace is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Audaspace; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file audaspace/FX/AUD_PingPongFactory.h * \ingroup audfx */ #ifndef __AUD_PINGPONGFACTORY_H__ #define __AUD_PINGPONGFACTORY_H__ #include "AUD_EffectFactory.h" /** * This factory plays another factory first normal, then reversed. * \note Readers from the underlying factory must be reversable with seeking. */ class AUD_PingPongFactory : public AUD_EffectFactory { private: // hide copy constructor and operator= AUD_PingPongFactory(const AUD_PingPongFactory&); AUD_PingPongFactory& operator=(const AUD_PingPongFactory&); public: /** * Creates a new ping pong factory. * \param factory The input factory. */ AUD_PingPongFactory(AUD_Reference factory); virtual AUD_Reference createReader(); }; #endif //__AUD_PINGPONGFACTORY_H__