/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #ifndef AUD_SQUAREFACTORY #define AUD_SQUAREFACTORY #include "AUD_EffectFactory.h" /** * This factory Transforms any signal to a square signal. */ class AUD_SquareFactory : public AUD_EffectFactory { private: /** * The threshold. */ const float m_threshold; // hide copy constructor and operator= AUD_SquareFactory(const AUD_SquareFactory&); AUD_SquareFactory& operator=(const AUD_SquareFactory&); public: /** * Creates a new square factory. * \param factory The input factory. * \param threshold The threshold. */ AUD_SquareFactory(AUD_IFactory* factory, float threshold = 0.0f); /** * Returns the threshold. */ float getThreshold() const; virtual AUD_IReader* createReader() const; }; #endif //AUD_SQUAREFACTORY