/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #ifndef AUD_SDLMIXER #define AUD_SDLMIXER #include "AUD_IMixer.h" class AUD_SDLMixerFactory; #include struct AUD_SDLMixerBuffer { sample_t* buffer; int length; float volume; }; /** * This class is able to mix audiosignals with the help of SDL. */ class AUD_SDLMixer : public AUD_IMixer { private: /** * The mixer factory that prepares all readers for superposition. */ AUD_SDLMixerFactory* m_factory; /** * The list of buffers to superpose. */ std::list m_buffers; /** * The size of an output sample. */ int m_samplesize; public: /** * Creates the mixer. */ AUD_SDLMixer(); virtual ~AUD_SDLMixer(); virtual AUD_IReader* prepare(AUD_IReader* reader); virtual void setSpecs(AUD_Specs specs); virtual void add(sample_t* buffer, AUD_Specs specs, int length, float volume); virtual void superpose(sample_t* buffer, int length, float volume); }; #endif //AUD_SDLMIXER