/* * ***** BEGIN GPL LICENSE BLOCK ***** * * Copyright 2009-2011 Jörg Hermann Müller * * This file is part of AudaSpace. * * Audaspace is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Audaspace; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file audaspace/ffmpeg/AUD_FFMPEGWriter.h * \ingroup audffmpeg */ #ifndef AUD_FFMPEGWRITER #define AUD_FFMPEGWRITER #include "AUD_ConverterFunctions.h" #include "AUD_Buffer.h" #include "AUD_IWriter.h" #include struct AVCodecContext; extern "C" { #include } /** * This class writes a sound file via ffmpeg. */ class AUD_FFMPEGWriter : public AUD_IWriter { private: /** * The current position in samples. */ int m_position; /** * The specification of the audio data. */ AUD_DeviceSpecs m_specs; /** * The AVFormatContext structure for using ffmpeg. */ AVFormatContext* m_formatCtx; /** * The AVCodecContext structure for using ffmpeg. */ AVCodecContext* m_codecCtx; /** * The AVOutputFormat structure for using ffmpeg. */ AVOutputFormat* m_outputFmt; /** * The AVStream structure for using ffmpeg. */ AVStream* m_stream; /** * The input buffer for the format converted data before encoding. */ AUD_Buffer m_input_buffer; /** * The output buffer for the encoded audio data. */ AUD_Buffer m_output_buffer; /** * The count of input samples we have so far. */ unsigned int m_input_samples; /** * The count of input samples necessary to encode a packet. */ unsigned int m_input_size; /** * Converter function. */ AUD_convert_f m_convert; // hide copy constructor and operator= AUD_FFMPEGWriter(const AUD_FFMPEGWriter&); AUD_FFMPEGWriter& operator=(const AUD_FFMPEGWriter&); /** * Encodes to the output buffer. * \param data Pointer to the data to encode. */ void encode(sample_t* data); public: /** * Creates a new writer. * \param filename The path to the file to be read. * \param specs The file's audio specification. * \param format The file's container format. * \param codec The codec used for encoding the audio data. * \param bitrate The bitrate for encoding. * \exception AUD_Exception Thrown if the file specified does not exist or * cannot be read with ffmpeg. */ AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate); /** * Destroys the writer and closes the file. */ virtual ~AUD_FFMPEGWriter(); virtual int getPosition() const; virtual AUD_DeviceSpecs getSpecs() const; virtual void write(unsigned int length, sample_t* buffer); }; #endif //AUD_FFMPEGWRITER