/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * Copyright 2009-2011 Jörg Hermann Müller * * This file is part of AudaSpace. * * Audaspace is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Audaspace; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file audaspace/intern/AUD_NULLDevice.h * \ingroup audaspaceintern */ #ifndef AUD_NULLDEVICE #define AUD_NULLDEVICE #include "AUD_IReader.h" #include "AUD_IDevice.h" #include "AUD_IHandle.h" /** * This device plays nothing. */ class AUD_NULLDevice : public AUD_IDevice { private: class AUD_NULLHandle : public AUD_IHandle { public: AUD_NULLHandle(); virtual ~AUD_NULLHandle() {} virtual bool pause(); virtual bool resume(); virtual bool stop(); virtual bool getKeep(); virtual bool setKeep(bool keep); virtual bool seek(float position); virtual float getPosition(); virtual AUD_Status getStatus(); virtual float getVolume(); virtual bool setVolume(float volume); virtual float getPitch(); virtual bool setPitch(float pitch); virtual int getLoopCount(); virtual bool setLoopCount(int count); virtual bool setStopCallback(stopCallback callback = 0, void* data = 0); }; public: /** * Creates a new NULL device. */ AUD_NULLDevice(); virtual ~AUD_NULLDevice(); virtual AUD_DeviceSpecs getSpecs() const; virtual AUD_Reference play(AUD_Reference reader, bool keep = false); virtual AUD_Reference play(AUD_Reference factory, bool keep = false); virtual void stopAll(); virtual void lock(); virtual void unlock(); virtual float getVolume() const; virtual void setVolume(float volume); }; #endif //AUD_NULLDEVICE