/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #include "AUD_FloatMixer.h" #include "AUD_JackDevice.h" #include "AUD_IReader.h" #include "AUD_Buffer.h" #include #include // AUD_XXX this is not realtime suitable! int AUD_JackDevice::jack_mix(jack_nframes_t length, void *data) { AUD_JackDevice* device = (AUD_JackDevice*)data; int samplesize = AUD_SAMPLE_SIZE(device->m_specs); if(device->m_buffer->getSize() < samplesize * length) device->m_buffer->resize(samplesize * length); device->mix(device->m_buffer->getBuffer(), length); float* in = (float*) device->m_buffer->getBuffer(); float* out; int count = device->m_specs.channels; for(int i = 0; i < count; i++) { out = (float*)jack_port_get_buffer(device->m_ports[i], length); for(int j = 0; j < length; j++) out[j] = in[j * count + i]; } return 0; } void AUD_JackDevice::jack_shutdown(void *data) { AUD_JackDevice* device = (AUD_JackDevice*)data; device->m_valid = false; } AUD_JackDevice::AUD_JackDevice(AUD_Specs specs) { if(specs.channels == AUD_CHANNELS_INVALID) specs.channels = AUD_CHANNELS_STEREO; // jack uses floats m_specs = specs; m_specs.format = AUD_FORMAT_FLOAT32; jack_options_t options = JackNullOption; jack_status_t status; // open client m_client = jack_client_open("Blender", options, &status); if(m_client == NULL) AUD_THROW(AUD_ERROR_JACK); m_buffer = new AUD_Buffer(); AUD_NEW("buffer"); // set callbacks jack_set_process_callback(m_client, AUD_JackDevice::jack_mix, this); jack_on_shutdown(m_client, AUD_JackDevice::jack_shutdown, this); // register our output channels which are called ports in jack m_ports = new jack_port_t*[m_specs.channels]; AUD_NEW("jack_port") try { char portname[64]; for(int i = 0; i < m_specs.channels; i++) { sprintf(portname, "out %d", i+1); m_ports[i] = jack_port_register(m_client, portname, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); if(m_ports[i] == NULL) AUD_THROW(AUD_ERROR_JACK); } m_specs.rate = (AUD_SampleRate)jack_get_sample_rate(m_client); // activate the client if(jack_activate(m_client)) AUD_THROW(AUD_ERROR_JACK); } catch(AUD_Exception e) { jack_client_close(m_client); delete[] m_ports; AUD_DELETE("jack_port") delete m_buffer; AUD_DELETE("buffer"); throw; } const char** ports = jack_get_ports(m_client, NULL, NULL, JackPortIsPhysical | JackPortIsInput); if(ports != NULL) { for(int i = 0; i < m_specs.channels && ports[i]; i++) jack_connect(m_client, jack_port_name(m_ports[i]), ports[i]); free(ports); } m_mixer = new AUD_FloatMixer(); AUD_NEW("mixer") m_mixer->setSpecs(m_specs); m_valid = true; create(); } AUD_JackDevice::~AUD_JackDevice() { lock(); if(m_valid) jack_client_close(m_client); delete[] m_ports; AUD_DELETE("jack_port") delete m_buffer; AUD_DELETE("buffer"); unlock(); destroy(); } void AUD_JackDevice::playing(bool playing) { // Do nothing. }