/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * $Id$ * Copyright (C) 2001 NaN Technologies B.V. * * API of the OpenGL bitmap font library. * Currently draws fonts using the glBitmap routine. * This implies that drawing speed is heavyly dependant on * the 2D capabilities of the graphics card. */ #ifndef __BMF_API_H #define __BMF_API_H #ifdef __cplusplus extern "C" { #endif #include "BMF_Fonts.h" /** * Returns the font for a given font type. * @param font The font to retrieve. * @return The font (or nil if not found). */ BMF_Font* BMF_GetFont(BMF_FontType font); /** * Draws a character at the current raster position. * @param font The font to use. * @param c The character to draw. * @return Indication of success (0 == error). */ int BMF_DrawCharacter(BMF_Font* font, char c); /** * Draws a string at the current raster position. * @param font The font to use. * @param str The string to draw. * @return Indication of success (0 == error). */ int BMF_DrawString(BMF_Font* font, char* str); /** * Returns the width of a character in pixels. * @param font The font to use. * @param c The character. * @return The length. */ int BMF_GetCharacterWidth(BMF_Font* font, char c); /** * Returns the width of a string of characters. * @param font The font to use. * @param str The string. * @return The length. */ int BMF_GetStringWidth(BMF_Font* font, char* str); /** * Returns the bounding box of the font. The width and * height represent the bounding box of the union of * all glyps. The minimum and maximum values of the * box represent the extent of the font and its positioning * about the origin. */ void BMF_GetBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, int *ymax_r); /** * Convert the given @a font to a texture, and return the GL texture * ID of the texture. If the texture ID is bound, text can * be drawn using the texture by calling DrawStringTexture. * * @param font The font to create the texture from. * @return The GL texture ID of the new texture, or -1 if unable * to create. */ int BMF_GetFontTexture(BMF_Font* font); /** * Draw the given @a str at the point @a x, @a y, @a z, using * texture coordinates. This assumes that an appropriate texture * has been bound, see BMF_BitmapFont::GetTexture(). The string * is drawn along the positive X axis. * * @param font The font to draw with. * @param string The c-string to draw. * @param x The x coordinate to start drawing at. * @param y The y coordinate to start drawing at. * @param z The z coordinate to start drawing at. */ void BMF_DrawStringTexture(BMF_Font* font, char* string, float x, float y, float z); #ifdef __cplusplus } #endif #endif /* __BMF_API_H */