# Microsoft Developer Studio Project File - Name="BMF_bmfont" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=BMF_bmfont - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "BMF_bmfont.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BMF_bmfont.mak" CFG="BMF_bmfont - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BMF_bmfont - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BMF_bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "BMF_bmfont - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../../../obj/windows/intern/BMF_bmfont/" # PROP Intermediate_Dir "../../../../../obj/windows/intern/BMF_bmfont/" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. PostBuild_Cmds=ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\..\develop\lib\windows\bmfont\include\" ECHO Copying lib COPY "..\..\..\..\..\obj\windows\intern\BMF_bmfont\BMF_bmfont.lib" "..\..\..\..\..\develop\lib\windows\bmfont\lib\libbmfont.a" ECHO Done # End Special Build Tool !ELSEIF "$(CFG)" == "BMF_bmfont - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../../../obj/windows/intern/BMF_bmfont/debug" # PROP Intermediate_Dir "../../../../../obj/windows/intern/BMF_bmfont/debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree. PostBuild_Cmds=ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\..\develop\lib\windows\bmfont\include" ECHO Copying lib COPY "..\..\..\..\..\obj\windows\intern\BMF_bmfont\debug\BMF_bmfont.lib" "..\..\..\..\..\develop\lib\windows\bmfont\lib\debug\libbmfont.a" ECHO Done # End Special Build Tool !ENDIF # Begin Target # Name "BMF_bmfont - Win32 Release" # Name "BMF_bmfont - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\intern\BMF_Api.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_BitmapFont.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helv10.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helv12.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helvb10.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helvb12.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helvb14.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_helvb8.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_scr12.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_scr14.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BMF_font_scr15.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Group "intern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\intern\BMF_BitmapFont.h # End Source File # Begin Source File SOURCE=..\..\intern\BMF_FontData.h # End Source File # End Group # Begin Group "extern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\BMF_Api.h # End Source File # Begin Source File SOURCE=..\..\BMF_Fonts.h # End Source File # Begin Source File SOURCE=..\..\BMF_Settings.h # End Source File # End Group # End Group # End Target # End Project