#!/usr/bin/python Import ('user_options_dict') Import ('library_env') bop_env = library_env.Copy () source_files = [ 'intern/BOP_BBox.cpp', 'intern/BOP_BSPNode.cpp', 'intern/BOP_BSPTree.cpp', 'intern/BOP_Edge.cpp', 'intern/BOP_Face.cpp', 'intern/BOP_Face2Face.cpp', 'intern/BOP_Interface.cpp', 'intern/BOP_Material.cpp', 'intern/BOP_MaterialContainer.cpp', 'intern/BOP_MathUtils.cpp', 'intern/BOP_Merge.cpp', 'intern/BOP_Mesh.cpp', 'intern/BOP_Segment.cpp', 'intern/BOP_Splitter.cpp', 'intern/BOP_Tag.cpp', 'intern/BOP_Triangulator.cpp', 'intern/BOP_Vertex.cpp' ] bop_env.Append (CPPPATH = [ '.', 'intern', 'extern', '#intern/moto/include', '#intern/container', '#intern/memutil']) bop_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_bop', source=source_files)