/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BSP_CSGHELPER_H #define BSP_CSGHELPER_H class BSP_CSGMesh; class BSP_MeshFragment; #include "../extern/CSG_BooleanOps.h" #include "BSP_MeshPrimitives.h" enum BSP_OperationType{ e_intern_csg_union, e_intern_csg_intersection, e_intern_csg_difference }; class BSP_CSGHelper { public : BSP_CSGHelper( ); bool ComputeOp( BSP_CSGMesh * obA, BSP_CSGMesh * obB, BSP_OperationType op_type, BSP_CSGMesh & output, CSG_InterpolateUserFaceVertexDataFunc fv_func ); ~BSP_CSGHelper( ); private: // Iterate through the fragment, // add new vertices to output, // map polygons to new vertices. void DuplicateMesh( const BSP_MeshFragment & frag, BSP_CSGMesh & output ); void TranslateSplitFragments( const BSP_MeshFragment & in_frag, const BSP_MeshFragment & out_frag, const BSP_MeshFragment & on_frag, BSP_Classification keep, BSP_MeshFragment & spanning_frag, BSP_MeshFragment & output ); void MergeFrags( const BSP_MeshFragment & in, BSP_MeshFragment & out ); }; #endif