/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BSP_CSGISplitter_h #define BSP_CSGISplitter_h class BSP_MeshFragment; class BSP_CSGMesh; class MT_Plane3; /** * This class defines a mesh splitter interface. * It embodies the action of splitting a mesh by a plane. * Depending on the context of the operation subclasses * may wish to define different implementations. For example * with building a BSP tree from a mesh, the mesh does not * need to be kept consistent, it doesn't matter if the edges * are maintained etc. However when pushing polygons through * a BSP tree (say for CSG operations)it is important to * try and maintain mesh connectivity and thus a different * splitter implementation may be needed. * * This is an abstract interface class. */ class BSP_CSGISplitter { public: /** * Split the incoming mesh fragment (frag) * by the plane, put the output into (in,out and on) * Subclasses should clear the contents of the * in_coming fragment. */ virtual void Split( const MT_Plane3& plane, BSP_MeshFragment *frag, BSP_MeshFragment *in_frag, BSP_MeshFragment *out_frag, BSP_MeshFragment *on_frag, BSP_MeshFragment *spanning_frag )= 0; /** * Split the entire mesh with respect to the plane. * and place ouput into (in,out and on). * Subclasses should clear the contents of the * in_coming fragment. */ virtual void Split( BSP_CSGMesh & mesh, const MT_Plane3& plane, BSP_MeshFragment *in_frag, BSP_MeshFragment *out_frag, BSP_MeshFragment *on_frag, BSP_MeshFragment *spanning_frag )=0; virtual ~BSP_CSGISplitter( ){ }; protected : BSP_CSGISplitter( ) { //nothing to do } BSP_CSGISplitter( const BSP_CSGISplitter & ) { //nothing to do } }; #endif