/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BSP_CSGNCMeshSplitter_h #define BSP_CSGNCMeshSplitter_h class BSP_MeshFragment; class MT_Plane3; class BSP_CSGMesh; #include "BSP_MeshPrimitives.h" #include "../extern/CSG_BooleanOps.h" #include "BSP_CSGISplitter.h" /** * This class contains splitting functions for a CSGMesh. * The atomic operation of a bsp CSG algorithm is to split * a mesh fragment (connected collection of polygons contained * in a convex cell) by a plane. This class makes no attempt * to maintain edge connectivity in the mesh. It just rips * up the polygons. This is fine for tree building. */ class BSP_CSGNCMeshSplitter : public BSP_CSGISplitter { public : /// construction BSP_CSGNCMeshSplitter( ); BSP_CSGNCMeshSplitter( const BSP_CSGNCMeshSplitter & other ); /** * @section BSP specific mesh operations. * Inherited from BSP_CSGISplitter */ /** * Split a mesh fragment wrt plane. Generates 3 mesh fragments, * in, out and on. Only splits polygons - not edges, does not maintain * connectivity information. The contents of frag are consumed by this oepration. */ void Split( const MT_Plane3& plane, BSP_MeshFragment *frag, BSP_MeshFragment *in_frag, BSP_MeshFragment *out_frag, BSP_MeshFragment *on_frag, BSP_MeshFragment *spanning_frag ); /// Split the entire mesh with respect to the plane. void Split( BSP_CSGMesh & mesh, const MT_Plane3& plane, BSP_MeshFragment *in_frag, BSP_MeshFragment *out_frag, BSP_MeshFragment *on_frag, BSP_MeshFragment *spanning_frag ); ~BSP_CSGNCMeshSplitter( ); private : void SplitImp( BSP_CSGMesh & mesh, const MT_Plane3& plane, const std::vector & spanning_faces, BSP_MeshFragment *in_frag, BSP_MeshFragment *out_frag, BSP_MeshFragment *on_frag, std::vector & classified_verts ); void SplitPolygon( const MT_Plane3 &plane, BSP_CSGMesh & mesh, BSP_FaceInd fi, BSP_FaceInd &fin, BSP_FaceInd &fout ); /// Cached helpers /// Split function responsibe for: std::vector m_spanning_faces; std::vector m_tagged_verts; /// SplitPolygon responsible for: std::vector m_in_loop,m_out_loop,m_on_loop; }; #endif