# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=bsplib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "bsplib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bsplib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../lib/windows/memutil/include" /I "../.." /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release\libbsp.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files COPY "..\..\extern\*.h" "..\..\..\..\lib\windows\bsp\include\" ECHO Copying lib COPY "Release\libbsp.lib" "..\..\..\..\lib\windows\bsp\lib\libbsp.a" ECHO Done # End Special Build Tool !ELSEIF "$(CFG)" == "bsplib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/memutil" /I "../.." /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/container/include" /I "../../../../lib/windows/memutil/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x413 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\libbsp.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files COPY "..\..\extern\*.h" "..\..\..\..\lib\windows\bsp\include\" ECHO Copying lib COPY "Debug\libbsp.lib" "..\..\..\..\lib\windows\bsp\lib\debug\libbsp.a" ECHO Copying Debug info. COPY "Debug\vc60.*" "..\..\..\..\lib\windows\bsp\lib\debug\" ECHO Done # End Special Build Tool !ENDIF # Begin Target # Name "bsplib - Win32 Release" # Name "bsplib - Win32 Debug" # Begin Group "intern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\intern\BSP_CSGException.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGHelper.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGHelper.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGISplitter.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMesh.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMesh.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMeshBuilder.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMeshBuilder.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMeshSplitter.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGMeshSplitter.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGUserData.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_CSGUserData.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_FragNode.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_FragNode.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_FragTree.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_FragTree.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_MeshFragment.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_MeshFragment.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_MeshPrimitives.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_MeshPrimitives.h # End Source File # Begin Source File SOURCE=..\..\intern\BSP_Triangulate.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BSP_Triangulate.h # End Source File # Begin Source File SOURCE=..\..\intern\CSG_BooleanOps.cpp # End Source File # End Group # Begin Group "extern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\extern\CSG_BooleanOps.h # End Source File # End Group # End Target # End Project