# # Copyright 2011-2013 Blender Foundation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # def init(): import bpy import _cycles import os.path path = os.path.dirname(__file__) user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', ''))) _cycles.init(path, user_path, bpy.app.background) def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False): import bpy import _cycles data = data.as_pointer() userpref = bpy.context.user_preferences.as_pointer() scene = scene.as_pointer() if region: region = region.as_pointer() if v3d: v3d = v3d.as_pointer() if rv3d: rv3d = rv3d.as_pointer() engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl) def free(engine): if hasattr(engine, "session"): if engine.session: import _cycles _cycles.free(engine.session) del engine.session def render(engine): import _cycles if hasattr(engine, "session"): _cycles.render(engine.session) def bake(engine, obj, pass_type, pixel_array, num_pixels, depth, result): import _cycles session = getattr(engine, "session", None) if session is not None: _cycles.bake(engine.session, obj.as_pointer(), pass_type, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer()) def reset(engine, data, scene): import _cycles data = data.as_pointer() scene = scene.as_pointer() _cycles.reset(engine.session, data, scene) def update(engine, data, scene): import _cycles _cycles.sync(engine.session) def draw(engine, region, v3d, rv3d): import _cycles v3d = v3d.as_pointer() rv3d = rv3d.as_pointer() # draw render image _cycles.draw(engine.session, v3d, rv3d) def available_devices(): import _cycles return _cycles.available_devices() def with_osl(): import _cycles return _cycles.with_osl def with_network(): import _cycles return _cycles.with_network def system_info(): import _cycles return _cycles.system_info()