# # Copyright 2011, Blender Foundation. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # devices = ( ("CPU", "CPU", "Processor"), ("GPU", "GPU", "Graphics card (NVidia only)")) shading_systems = ( ("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"), ("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU")) displacement_methods = ( ("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"), ("TRUE", "True", "Use true displacement only, requires fine subdivision"), ("BOTH", "Both", "Combination of displacement and bump mapping")) bvh_types = ( ("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"), ("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster")) filter_types = ( ("BOX", "Box", "Box filter"), ("GAUSSIAN", "Gaussian", "Gaussian filter"))