# # Copyright 2011, Blender Foundation. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # import bpy from bpy.props import * import math from cycles import enums class CyclesRenderSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Scene.cycles = PointerProperty(type=cls, name="Cycles Render Settings", description="Cycles render settings") cls.device = EnumProperty(name="Device", description="Device to use for rendering", items=enums.devices, default="CPU") cls.gpu_type = EnumProperty(name="GPU Type", description="Processing system to use on the GPU", items=enums.gpu_type, default="CUDA") cls.shading_system = EnumProperty(name="Shading System", description="Shading system to use for rendering", items=enums.shading_systems, default="GPU_COMPATIBLE") cls.samples = IntProperty(name="Samples", description="Number of samples to render for each pixel", default=10, min=1, max=2147483647) cls.preview_samples = IntProperty(name="Preview Samples", description="Number of samples to render in the viewport, unlimited if 0", default=10, min=0, max=2147483647) cls.preview_pause = BoolProperty(name="Pause Preview", description="Pause all viewport preview renders", default=False) cls.no_caustics = BoolProperty(name="No Caustics", description="Leave out caustics, resulting in a darker image with less noise", default=False) cls.blur_caustics = FloatProperty(name="Blur Caustics", description="Blur caustics to reduce noise", default=0.0, min=0.0, max=1.0) cls.min_bounces = IntProperty(name="Min Bounces", description="Minimum number of bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)", default=3, min=0, max=1024) cls.max_bounces = IntProperty(name="Max Bounces", description="Total maximum number of bounces", default=8, min=0, max=1024) cls.diffuse_bounces = IntProperty(name="Diffuse Bounces", description="Maximum number of diffuse reflection bounces, bounded by total maximum", default=128, min=0, max=1024) cls.glossy_bounces = IntProperty(name="Glossy Bounces", description="Maximum number of glossy reflection bounces, bounded by total maximum", default=128, min=0, max=1024) cls.transmission_bounces = IntProperty(name="Transmission Bounces", description="Maximum number of transmission bounces, bounded by total maximum", default=128, min=0, max=1024) cls.transparent_min_bounces = IntProperty(name="Transparent Min Bounces", description="Minimum number of transparent bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)", default=8, min=0, max=1024) cls.transparent_max_bounces = IntProperty(name="Transparent Max Bounces", description="Maximum number of transparent bounces", default=8, min=0, max=1024) cls.use_transparent_shadows = BoolProperty(name="Transparent Shadows", description="Use transparency of surfaces for rendering shadows", default=True) cls.film_exposure = FloatProperty(name="Exposure", description="Image brightness scale", default=1.0, min=0.0, max=10.0) cls.film_transparent = BoolProperty(name="Transparent", description="World background is transparent", default=False) cls.filter_type = EnumProperty(name="Filter Type", description="Pixel filter type", items=enums.filter_types, default="GAUSSIAN") cls.filter_width = FloatProperty(name="Filter Width", description="Pixel filter width", default=1.5, min=0.01, max=10.0) cls.seed = IntProperty(name="Seed", description="Seed value for integrator to get different noise patterns", default=0, min=0, max=2147483647) cls.debug_tile_size = IntProperty(name="Tile Size", description="", default=1024, min=1, max=4096) cls.debug_min_size = IntProperty(name="Min Size", description="", default=64, min=1, max=4096) cls.debug_reset_timeout = FloatProperty(name="Reset timeout", description="", default=0.1, min=0.01, max=10.0) cls.debug_cancel_timeout = FloatProperty(name="Cancel timeout", description="", default=0.1, min=0.01, max=10.0) cls.debug_text_timeout = FloatProperty(name="Text timeout", description="", default=1.0, min=0.01, max=10.0) cls.debug_bvh_type = EnumProperty(name="Viewport BVH Type", description="Choose between faster updates, or faster render", items=enums.bvh_types, default="DYNAMIC_BVH") cls.debug_use_spatial_splits = BoolProperty(name="Use Spatial Splits", description="Use BVH spatial splits: longer builder time, faster render", default=False) @classmethod def unregister(cls): del bpy.types.Scene.cycles class CyclesCameraSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Camera.cycles = PointerProperty(type=cls, name="Cycles Camera Settings", description="Cycles camera settings") cls.aperture_size = FloatProperty(name="Aperture Size", description="Radius of the aperture for depth of field", default=0.0, min=0.0, max=10.0) cls.aperture_blades = IntProperty(name="Aperture Blades", description="Number of blades in aperture for polygonal bokeh (at least 3)", default=0, min=0, max=100) cls.aperture_rotation = FloatProperty(name="Aperture Rotation", description="Rotation of blades in aperture", default=0, soft_min=-math.pi, soft_max=math.pi, subtype='ANGLE') @classmethod def unregister(cls): del bpy.types.Camera.cycles class CyclesMaterialSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles material settings") cls.sample_as_light = BoolProperty(name="Sample as Lamp", description="Use direct light sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources", default=True) cls.homogeneous_volume = BoolProperty(name="Homogeneous Volume", description="When using volume rendering, assume volume has the same density everywhere, for faster rendering", default=False) @classmethod def unregister(cls): del bpy.types.Material.cycles class CyclesLampSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Lamp.cycles = PointerProperty(type=cls, name="Cycles Lamp Settings", description="Cycles lamp settings") cls.cast_shadow = BoolProperty(name="Cast Shadow", description="Lamp casts shadows", default=True) @classmethod def unregister(cls): del bpy.types.Lamp.cycles class CyclesWorldSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.World.cycles = PointerProperty(type=cls, name="Cycles World Settings", description="Cycles world settings") @classmethod def unregister(cls): del bpy.types.World.cycles class CyclesVisibilitySettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Object.cycles_visibility = PointerProperty(type=cls, name="Cycles Visibility Settings", description="Cycles visibility settings") cls.camera = BoolProperty(name="Camera", description="Object visibility for camera rays", default=True) cls.diffuse = BoolProperty(name="Diffuse", description="Object visibility for diffuse reflection rays", default=True) cls.glossy = BoolProperty(name="Glossy", description="Object visibility for glossy reflection rays", default=True) cls.transmission = BoolProperty(name="Transmission", description="Object visibility for transmission rays", default=True) cls.shadow = BoolProperty(name="Shadow", description="Object visibility for shadow rays", default=True) @classmethod def unregister(cls): del bpy.types.Object.cycles_visibility class CyclesMeshSettings(bpy.types.PropertyGroup): @classmethod def register(cls): bpy.types.Mesh.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings") bpy.types.Curve.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings") bpy.types.MetaBall.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings") cls.displacement_method = EnumProperty(name="Displacement Method", description="Method to use for the displacement", items=enums.displacement_methods, default="BUMP") cls.use_subdivision = BoolProperty(name="Use Subdivision", description="Subdivide mesh for rendering", default=False) cls.dicing_rate = FloatProperty(name="Dicing Rate", description="", default=1.0, min=0.001, max=1000.0) @classmethod def unregister(cls): del bpy.types.Mesh.cycles del bpy.types.Curve.cycles del bpy.types.MetaBall.cycles def register(): bpy.utils.register_class(CyclesRenderSettings) bpy.utils.register_class(CyclesCameraSettings) bpy.utils.register_class(CyclesMaterialSettings) bpy.utils.register_class(CyclesLampSettings) bpy.utils.register_class(CyclesWorldSettings) bpy.utils.register_class(CyclesVisibilitySettings) bpy.utils.register_class(CyclesMeshSettings) def unregister(): bpy.utils.unregister_class(CyclesRenderSettings) bpy.utils.unregister_class(CyclesCameraSettings) bpy.utils.unregister_class(CyclesMaterialSettings) bpy.utils.unregister_class(CyclesLampSettings) bpy.utils.unregister_class(CyclesWorldSettings) bpy.utils.unregister_class(CyclesMeshSettings) bpy.utils.unregister_class(CyclesVisibilitySettings)