/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "attribute.h" #include "mesh.h" #include "object.h" #include "scene.h" #include "curves.h" #include "blender_sync.h" #include "blender_util.h" #include "util_foreach.h" CCL_NAMESPACE_BEGIN /* Utilities */ /* Hair curve functions */ void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, float3 *v4, const float w[4]); void interp_weights(float t, float data[4], int type); float shaperadius(float shape, float root, float tip, float time); void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData, int interpolation); bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num); bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num); bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background); void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments); void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam); void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments); void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments); void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata); void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata); ParticleCurveData::ParticleCurveData() { } ParticleCurveData::~ParticleCurveData() { psys_firstcurve.clear(); psys_curvenum.clear(); psys_shader.clear(); psys_rootradius.clear(); psys_tipradius.clear(); psys_shape.clear(); curve_firstkey.clear(); curve_keynum.clear(); curve_length.clear(); curve_uv.clear(); curve_vcol.clear(); curvekey_co.clear(); curvekey_time.clear(); } void interp_weights(float t, float data[4], int type) { float t2, t3, fc; if(type == CURVE_LINEAR) { data[0] = 0.0f; data[1] = -t + 1.0f; data[2] = t; data[3] = 0.0f; } else if(type == CURVE_CARDINAL) { t2 = t * t; t3 = t2 * t; fc = 0.71f; data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t; data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f; data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t; data[3] = fc * t3 - fc * t2; } else if(type == CURVE_BSPLINE) { t2 = t * t; t3 = t2 * t; data[0] = -0.16666666f * t3 + 0.5f * t2 - 0.5f * t + 0.16666666f; data[1] = 0.5f * t3 - t2 + 0.66666666f; data[2] = -0.5f * t3 + 0.5f * t2 + 0.5f * t + 0.16666666f; data[3] = 0.16666666f * t3; } } void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, float3 *v4, const float w[4]) { p->x = v1->x * w[0] + v2->x * w[1] + v3->x * w[2] + v4->x * w[3]; p->y = v1->y * w[0] + v2->y * w[1] + v3->y * w[2] + v4->y * w[3]; p->z = v1->z * w[0] + v2->z * w[1] + v3->z * w[2] + v4->z * w[3]; } float shaperadius(float shape, float root, float tip, float time) { float radius = 1.0f - time; if(shape != 0.0f) { if(shape < 0.0f) radius = (float)pow(1.0f - time, 1.f + shape); else radius = (float)pow(1.0f - time, 1.f / (1.f - shape)); } return (radius * (root - tip)) + tip; } /* curve functions */ void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData, int interpolation) { float3 ckey_loc1 = CData->curvekey_co[key]; float3 ckey_loc2 = ckey_loc1; float3 ckey_loc3 = CData->curvekey_co[key+1]; float3 ckey_loc4 = ckey_loc3; if(key > CData->curve_firstkey[curve]) ckey_loc1 = CData->curvekey_co[key - 1]; if(key < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) ckey_loc4 = CData->curvekey_co[key + 2]; float time1 = CData->curvekey_time[key]/CData->curve_length[curve]; float time2 = CData->curvekey_time[key + 1]/CData->curve_length[curve]; float dfra = (time2 - time1) / (float)segno; if(time) *time = (dfra * seg) + time1; float t[4]; interp_weights((float)seg / (float)segno, t, interpolation); if(keyloc) curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t); } bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background) { int curvenum = 0; int keyno = 0; if(!(mesh && b_mesh && b_ob && CData)) return false; Transform tfm = get_transform(b_ob->matrix_world()); Transform itfm = transform_quick_inverse(tfm); BL::Object::modifiers_iterator b_mod; for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) { if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) { BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr); BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr); BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr); if((b_psys.settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys.settings().type()==BL::ParticleSettings::type_HAIR)) { int mi = clamp(b_psys.settings().material()-1, 0, mesh->used_shaders.size()-1); int shader = mesh->used_shaders[mi]; int draw_step = background ? b_psys.settings().render_step() : b_psys.settings().draw_step(); int ren_step = (int)pow((float)2.0f,(float)draw_step); int totparts = b_psys.particles.length(); int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f); int totcurves = totchild; if(use_parents || b_psys.settings().child_type() == 0) totcurves += totparts; if(totcurves == 0) continue; PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles"); CData->psys_firstcurve.push_back(curvenum); CData->psys_curvenum.push_back(totcurves); CData->psys_shader.push_back(shader); float radius = get_float(cpsys, "radius_scale") * 0.5f; CData->psys_rootradius.push_back(radius * get_float(cpsys, "root_width")); CData->psys_tipradius.push_back(radius * get_float(cpsys, "tip_width")); CData->psys_shape.push_back(get_float(cpsys, "shape")); CData->psys_closetip.push_back(get_boolean(cpsys, "use_closetip")); int pa_no = 0; if(!use_parents && !(b_psys.settings().child_type() == 0)) pa_no = totparts; for(; pa_no < totparts+totchild; pa_no++) { CData->curve_firstkey.push_back(keyno); CData->curve_keynum.push_back(ren_step+1); float curve_length = 0.0f; float3 pcKey; for(int step_no = 0; step_no <= ren_step; step_no++) { float nco[3]; b_psys.co_hair(*b_ob, psmd, pa_no, step_no, nco); float3 cKey = make_float3(nco[0],nco[1],nco[2]); cKey = transform_point(&itfm, cKey); if(step_no > 0) curve_length += len(cKey - pcKey); CData->curvekey_co.push_back(cKey); CData->curvekey_time.push_back(curve_length); pcKey = cKey; keyno++; } CData->curve_length.push_back(curve_length); curvenum++; } } } } return true; } bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num) { #if 0 int keyno = 0; #endif if(!(mesh && b_mesh && b_ob && CData)) return false; #if 0 Transform tfm = get_transform(b_ob->matrix_world()); Transform itfm = transform_quick_inverse(tfm); #endif CData->curve_uv.clear(); BL::Object::modifiers_iterator b_mod; for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) { if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) { BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr); BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr); BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr); if((b_psys.settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys.settings().type()==BL::ParticleSettings::type_HAIR)) { #if 0 int mi = clamp(b_psys.settings().material()-1, 0, mesh->used_shaders.size()-1); int shader = mesh->used_shaders[mi]; #endif int totparts = b_psys.particles.length(); int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f); int totcurves = totchild; if (use_parents || b_psys.settings().child_type() == 0) totcurves += totparts; if (totcurves == 0) continue; int pa_no = 0; if(!use_parents && !(b_psys.settings().child_type() == 0)) pa_no = totparts; BL::ParticleSystem::particles_iterator b_pa; b_psys.particles.begin(b_pa); for(; pa_no < totparts+totchild; pa_no++) { /*add uvs*/ BL::Mesh::tessface_uv_textures_iterator l; b_mesh->tessface_uv_textures.begin(l); float3 uv = make_float3(0.0f, 0.0f, 0.0f); if(b_mesh->tessface_uv_textures.length()) b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x); CData->curve_uv.push_back(uv); if(pa_no < totparts && b_pa != b_psys.particles.end()) ++b_pa; } } } } return true; } bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num) { #if 0 int keyno = 0; #endif if(!(mesh && b_mesh && b_ob && CData)) return false; #if 0 Transform tfm = get_transform(b_ob->matrix_world()); Transform itfm = transform_quick_inverse(tfm); #endif CData->curve_vcol.clear(); BL::Object::modifiers_iterator b_mod; for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) { if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) { BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr); BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr); BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr); if((b_psys.settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys.settings().type()==BL::ParticleSettings::type_HAIR)) { #if 0 int mi = clamp(b_psys.settings().material()-1, 0, mesh->used_shaders.size()-1); int shader = mesh->used_shaders[mi]; #endif int totparts = b_psys.particles.length(); int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f); int totcurves = totchild; if (use_parents || b_psys.settings().child_type() == 0) totcurves += totparts; if (totcurves == 0) continue; int pa_no = 0; if(!use_parents && !(b_psys.settings().child_type() == 0)) pa_no = totparts; BL::ParticleSystem::particles_iterator b_pa; b_psys.particles.begin(b_pa); for(; pa_no < totparts+totchild; pa_no++) { /*add uvs*/ BL::Mesh::tessface_vertex_colors_iterator l; b_mesh->tessface_vertex_colors.begin(l); float3 vcol = make_float3(0.0f, 0.0f, 0.0f); if(b_mesh->tessface_vertex_colors.length()) b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x); CData->curve_vcol.push_back(vcol); if(pa_no < totparts && b_pa != b_psys.particles.end()) ++b_pa; } } } } return true; } static void set_resolution(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, BL::Scene *scene, bool render) { BL::Object::modifiers_iterator b_mod; for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) { if ((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) { BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr); BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr); b_psys.set_resolution(*scene, *b_ob, (render)? 2: 1); } } } void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam) { int vertexno = mesh->verts.size(); int vertexindex = vertexno; for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; float3 xbasis; float3 v1; if(curvekey == CData->curve_firstkey[curve]) { subv = 0; v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey]; } else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 2, CData->curve_firstkey[curve])]; else v1 = CData->curvekey_co[curvekey + 1] - CData->curvekey_co[curvekey - 1]; for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); float time = 0.0f; if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0)) ickey_loc = CData->curvekey_co[curvekey]; else InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time); if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f); if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f); xbasis = normalize(cross(RotCam - ickey_loc,v1)); float3 ickey_loc_shfl = ickey_loc - radius * xbasis; float3 ickey_loc_shfr = ickey_loc + radius * xbasis; mesh->verts.push_back(ickey_loc_shfl); mesh->verts.push_back(ickey_loc_shfr); if(subv!=0) { mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth); mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth); } vertexindex += 2; } } } } mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0); mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); mesh->add_face_normals(); mesh->add_vertex_normals(); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); /* texture coords still needed */ } void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments) { int vertexno = mesh->verts.size(); int vertexindex = vertexno; for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]); if(len_squared(firstxbasis)!= 0.0f) firstxbasis = normalize(firstxbasis); else firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]])); for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { float3 xbasis = firstxbasis; float3 v1; float3 v2; if(curvekey == CData->curve_firstkey[curve]) { v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1]; v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; } else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) { v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])]; } else { v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; } xbasis = cross(v1,v2); if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) { firstxbasis = normalize(xbasis); break; } } for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; float3 v1; float3 v2; float3 xbasis; if(curvekey == CData->curve_firstkey[curve]) { subv = 0; v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1]; v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; } else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) { v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])]; } else { v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; } xbasis = cross(v1,v2); if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) { xbasis = normalize(xbasis); firstxbasis = xbasis; } else xbasis = firstxbasis; for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); float time = 0.0f; if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0)) ickey_loc = CData->curvekey_co[curvekey]; else InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time); if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f); if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f); float3 ickey_loc_shfl = ickey_loc - radius * xbasis; float3 ickey_loc_shfr = ickey_loc + radius * xbasis; mesh->verts.push_back(ickey_loc_shfl); mesh->verts.push_back(ickey_loc_shfr); if(subv!=0) { mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth); mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth); } vertexindex += 2; } } } } mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0); mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); mesh->add_face_normals(); mesh->add_vertex_normals(); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); /* texture coords still needed */ } void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments) { int vertexno = mesh->verts.size(); int vertexindex = vertexno; for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]); if(len_squared(firstxbasis)!= 0.0f) firstxbasis = normalize(firstxbasis); else firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]])); for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { float3 xbasis = firstxbasis; float3 v1; float3 v2; if(curvekey == CData->curve_firstkey[curve]) { v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1]; v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; } else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) { v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])]; } else { v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; } xbasis = cross(v1,v2); if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) { firstxbasis = normalize(xbasis); break; } } for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; float3 xbasis; float3 ybasis; float3 v1; float3 v2; if(curvekey == CData->curve_firstkey[curve]) { subv = 0; v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1]; v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; } else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) { v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])]; } else { v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey]; v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1]; } xbasis = cross(v1,v2); if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) { xbasis = normalize(xbasis); firstxbasis = xbasis; } else xbasis = firstxbasis; ybasis = normalize(cross(xbasis,v2)); for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); float time = 0.0f; if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0)) ickey_loc = CData->curvekey_co[curvekey]; else InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time); if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f); if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2)) radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f); float angle = 2 * M_PI_F / (float)resolution; for(int section = 0 ; section < resolution; section++) { float3 ickey_loc_shf = ickey_loc + radius * (cosf(angle * section) * xbasis + sinf(angle * section) * ybasis); mesh->verts.push_back(ickey_loc_shf); } if(subv!=0) { for(int section = 0 ; section < resolution - 1; section++) { mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], use_smooth); mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], use_smooth); } mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], use_smooth); mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], use_smooth); } vertexindex += resolution; } } } } mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0); mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); mesh->add_face_normals(); mesh->add_vertex_normals(); mesh->attributes.remove(ATTR_STD_FACE_NORMAL); /* texture coords still needed */ } static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments) { int num_keys = 0; int num_curves = 0; if(!(mesh->curves.empty() && mesh->curve_keys.empty())) return; Attribute *attr_intercept = NULL; if(mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT); for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { if(CData->psys_curvenum[sys] == 0) continue; for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { if(CData->curve_keynum[curve] <= 1) continue; size_t num_curve_keys = 0; for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; if(curvekey == CData->curve_firstkey[curve]) subv = 0; for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); float time = 0.0f; if((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0)) ickey_loc = CData->curvekey_co[curvekey]; else InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time); if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2)) radius =0.0f; mesh->add_curve_key(ickey_loc, radius); if(attr_intercept) attr_intercept->add(time); num_curve_keys++; } } mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]); num_keys += num_curve_keys; num_curves++; } } /* check allocation*/ if((mesh->curve_keys.size() != num_keys) || (mesh->curves.size() != num_curves)) { /* allocation failed -> clear data */ mesh->curve_keys.clear(); mesh->curves.clear(); mesh->curve_attributes.clear(); } } void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata) { if(uvdata == NULL) return; float time = 0.0f; float prevtime = 0.0f; int vertexindex = vert_offset; for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; if (curvekey == CData->curve_firstkey[curve]) subv = 0; for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); if(subv!=0) { for(int section = 0 ; section < resol; section++) { uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = prevtime; vertexindex++; uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = time; vertexindex++; uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = prevtime; vertexindex++; uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = time; vertexindex++; uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = prevtime; vertexindex++; uvdata[vertexindex] = CData->curve_uv[curve]; uvdata[vertexindex].z = time; vertexindex++; } } prevtime = time; } } } } } void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata) { if(fdata == NULL) return; float time = 0.0f; // float prevtime = 0.0f; // UNUSED int vertexindex = vert_offset; for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) { for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) { for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) { int subv = 1; if (curvekey == CData->curve_firstkey[curve]) subv = 0; for (; subv <= segments; subv++) { float3 ickey_loc = make_float3(0.0f,0.0f,0.0f); InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation); if(subv!=0) { for(int section = 0 ; section < resol; section++) { fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]); vertexindex++; } } // prevtime = time; // UNUSED } } } } } /* Hair Curve Sync */ void BlenderSync::sync_curve_settings() { PointerRNA csscene = RNA_pointer_get(&b_scene.ptr, "cycles_curves"); int preset = get_enum(csscene, "preset"); CurveSystemManager *curve_system_manager = scene->curve_system_manager; CurveSystemManager prev_curve_system_manager = *curve_system_manager; curve_system_manager->use_curves = get_boolean(csscene, "use_curves"); curve_system_manager->minimum_width = get_float(csscene, "minimum_width"); curve_system_manager->maximum_width = get_float(csscene, "maximum_width"); if(preset == CURVE_CUSTOM) { /*custom properties*/ curve_system_manager->primitive = get_enum(csscene, "primitive"); curve_system_manager->line_method = get_enum(csscene, "line_method"); curve_system_manager->interpolation = get_enum(csscene, "interpolation"); curve_system_manager->triangle_method = get_enum(csscene, "triangle_method"); curve_system_manager->resolution = get_int(csscene, "resolution"); curve_system_manager->segments = get_int(csscene, "segments"); curve_system_manager->use_smooth = get_boolean(csscene, "use_smooth"); curve_system_manager->subdivisions = get_int(csscene, "subdivisions"); curve_system_manager->normalmix = get_float(csscene, "normalmix"); curve_system_manager->encasing_ratio = get_float(csscene, "encasing_ratio"); curve_system_manager->use_parents = get_boolean(csscene, "use_parents"); curve_system_manager->use_encasing = get_boolean(csscene, "use_encasing"); curve_system_manager->use_backfacing = get_boolean(csscene, "use_backfacing"); curve_system_manager->use_joined = get_boolean(csscene, "use_joined"); curve_system_manager->use_tangent_normal = get_boolean(csscene, "use_tangent_normal"); curve_system_manager->use_tangent_normal_geometry = get_boolean(csscene, "use_tangent_normal_geometry"); curve_system_manager->use_tangent_normal_correction = get_boolean(csscene, "use_tangent_normal_correction"); } else { curve_system_manager->primitive = CURVE_LINE_SEGMENTS; curve_system_manager->interpolation = CURVE_CARDINAL; curve_system_manager->normalmix = 1.0f; curve_system_manager->encasing_ratio = 1.01f; curve_system_manager->use_parents = false; curve_system_manager->segments = 1; curve_system_manager->use_joined = false; switch(preset) { case CURVE_FAST_PLANES: /*camera facing planes*/ curve_system_manager->primitive = CURVE_TRIANGLES; curve_system_manager->triangle_method = CURVE_CAMERA_TRIANGLES; curve_system_manager->use_smooth = true; curve_system_manager->resolution = 1; break; case CURVE_TANGENT_SHADING: /*tangent shading*/ curve_system_manager->line_method = CURVE_UNCORRECTED; curve_system_manager->use_encasing = true; curve_system_manager->use_backfacing = false; curve_system_manager->use_tangent_normal = true; curve_system_manager->use_tangent_normal_geometry = true; curve_system_manager->use_tangent_normal_correction = false; break; case CURVE_TRUE_NORMAL: /*True Normal*/ curve_system_manager->line_method = CURVE_CORRECTED; curve_system_manager->use_encasing = true; curve_system_manager->use_backfacing = false; curve_system_manager->use_tangent_normal = false; curve_system_manager->use_tangent_normal_geometry = false; curve_system_manager->use_tangent_normal_correction = false; break; case CURVE_ACCURATE_PRESET: /*Accurate*/ curve_system_manager->line_method = CURVE_ACCURATE; curve_system_manager->use_encasing = false; curve_system_manager->use_backfacing = true; curve_system_manager->use_tangent_normal = false; curve_system_manager->use_tangent_normal_geometry = false; curve_system_manager->use_tangent_normal_correction = false; break; case CURVE_SMOOTH_CURVES: /*Cardinal curves preset*/ curve_system_manager->primitive = CURVE_SEGMENTS; curve_system_manager->use_backfacing = true; curve_system_manager->subdivisions = 4; break; case CURVE_SMOOTH_RIBBONS: /*Cardinal ribbons preset*/ curve_system_manager->primitive = CURVE_RIBBONS; curve_system_manager->use_backfacing = false; curve_system_manager->subdivisions = 4; break; } } if(curve_system_manager->modified_mesh(prev_curve_system_manager)) { BL::BlendData::objects_iterator b_ob; for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) { if(object_is_mesh(*b_ob)) { BL::Object::particle_systems_iterator b_psys; for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) { if((b_psys->settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys->settings().type()==BL::ParticleSettings::type_HAIR)) { BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data(); mesh_map.set_recalc(key); object_map.set_recalc(*b_ob); } } } } } if(curve_system_manager->modified(prev_curve_system_manager)) curve_system_manager->tag_update(scene); } void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool object_updated) { /* Clear stored curve data */ mesh->curve_keys.clear(); mesh->curves.clear(); mesh->curve_attributes.clear(); /* obtain general settings */ bool use_curves = scene->curve_system_manager->use_curves; if(!(use_curves && b_ob.mode() == b_ob.mode_OBJECT)) { mesh->compute_bounds(); return; } int primitive = scene->curve_system_manager->primitive; int interpolation = scene->curve_system_manager->interpolation; int triangle_method = scene->curve_system_manager->triangle_method; int resolution = scene->curve_system_manager->resolution; int segments = scene->curve_system_manager->segments; bool use_smooth = scene->curve_system_manager->use_smooth; bool use_parents = scene->curve_system_manager->use_parents; bool export_tgs = scene->curve_system_manager->use_joined; size_t vert_num = mesh->verts.size(); size_t tri_num = mesh->triangles.size(); int used_res = 1; /* extract particle hair data - should be combined with connecting to mesh later*/ ParticleCurveData CData; if(!preview) set_resolution(mesh, &b_mesh, &b_ob, &b_scene, true); ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview); /* obtain camera parameters */ BL::Object b_CamOb = b_scene.camera(); float3 RotCam = make_float3(0.0f, 0.0f, 0.0f); if(b_CamOb) { Transform ctfm = get_transform(b_CamOb.matrix_world()); Transform tfm = get_transform(b_ob.matrix_world()); Transform itfm = transform_quick_inverse(tfm); RotCam = transform_point(&itfm, make_float3(ctfm.x.w, ctfm.y.w, ctfm.z.w)); } /* add hair geometry to mesh */ if(primitive == CURVE_TRIANGLES){ if(triangle_method == CURVE_CAMERA_TRIANGLES) ExportCurveTrianglePlanes(mesh, &CData, interpolation, use_smooth, segments, RotCam); else if(triangle_method == CURVE_RIBBON_TRIANGLES) ExportCurveTriangleRibbons(mesh, &CData, interpolation, use_smooth, segments); else { ExportCurveTriangleGeometry(mesh, &CData, interpolation, use_smooth, resolution, segments); used_res = resolution; } } else { ExportCurveSegments(scene, mesh, &CData, interpolation, segments); int ckey_num = mesh->curve_keys.size(); /*export tangents or curve data? - not functional yet*/ if(export_tgs && ckey_num > 1) { Attribute *attr_tangent = mesh->curve_attributes.add(ATTR_STD_CURVE_TANGENT); float3 *data_tangent = attr_tangent->data_float3(); for(int ck = 0; ck < ckey_num; ck++) { float3 tg = normalize(normalize(mesh->curve_keys[min(ck + 1, ckey_num - 1)].co - mesh->curve_keys[ck].co) - normalize(mesh->curve_keys[max(ck - 1, 0)].co - mesh->curve_keys[ck].co)); data_tangent[ck] = tg; } } } /* generated coordinates from first key. we should ideally get this from * blender to handle deforming objects */ { if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) { float3 loc, size; mesh_texture_space(b_mesh, loc, size); if(primitive == CURVE_TRIANGLES) { Attribute *attr_generated = mesh->attributes.add(ATTR_STD_GENERATED); float3 *generated = attr_generated->data_float3(); for(size_t i = vert_num; i < mesh->verts.size(); i++) generated[i] = mesh->verts[i]*size - loc; } else { Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED); float3 *generated = attr_generated->data_float3(); size_t i = 0; foreach(Mesh::Curve& curve, mesh->curves) { float3 co = mesh->curve_keys[curve.first_key].co; generated[i++] = co*size - loc; } } } } /* create vertex color attributes */ { BL::Mesh::tessface_vertex_colors_iterator l; int vcol_num = 0; for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l, vcol_num++) { if(!mesh->need_attribute(scene, ustring(l->name().c_str()))) continue; ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, vcol_num); if(primitive == CURVE_TRIANGLES) { Attribute *attr_vcol = mesh->attributes.add( ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER); float3 *fdata = attr_vcol->data_float3(); ExportCurveTriangleVcol(mesh, &CData, interpolation, segments, tri_num * 3, used_res, fdata); } else { Attribute *attr_vcol = mesh->curve_attributes.add( ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE); float3 *fdata = attr_vcol->data_float3(); if(fdata) { for(size_t curve = 0; curve < CData.curve_vcol.size() ;curve++) fdata[curve] = color_srgb_to_scene_linear(CData.curve_vcol[curve]); } } } } /* create UV attributes */ { BL::Mesh::tessface_uv_textures_iterator l; int uv_num = 0; for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l, uv_num++) { bool active_render = l->active_render(); AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE; ustring name = ustring(l->name().c_str()); /* UV map */ if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) { Attribute *attr_uv; ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, uv_num); if(primitive == CURVE_TRIANGLES) { if(active_render) attr_uv = mesh->attributes.add(std, name); else attr_uv = mesh->attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER); float3 *uv = attr_uv->data_float3(); ExportCurveTriangleUV(mesh, &CData, interpolation, segments, tri_num * 3, used_res, uv); } else { if(active_render) attr_uv = mesh->curve_attributes.add(std, name); else attr_uv = mesh->curve_attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE); float3 *uv = attr_uv->data_float3(); if(uv) { for(size_t curve = 0; curve < CData.curve_uv.size(); curve++) uv[curve] = CData.curve_uv[curve]; } } } } } if(!preview) set_resolution(mesh, &b_mesh, &b_ob, &b_scene, false); mesh->compute_bounds(); } CCL_NAMESPACE_END