/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BLENDER_OBJECT_CULL_H__ #define __BLENDER_OBJECT_CULL_H__ #include "blender/blender_sync.h" #include "util/util_types.h" CCL_NAMESPACE_BEGIN class Scene; class BlenderObjectCulling { public: BlenderObjectCulling(Scene *scene, BL::Scene& b_scene); void init_object(Scene *scene, BL::Object& b_ob); bool test(Scene *scene, BL::Object& b_ob, Transform& tfm); private: bool test_camera(Scene *scene, float3 bb[8]); bool test_distance(Scene *scene, float3 bb[8]); bool use_scene_camera_cull_; bool use_camera_cull_; float camera_cull_margin_; bool use_scene_distance_cull_; bool use_distance_cull_; float distance_cull_margin_; }; CCL_NAMESPACE_END #endif /* __BLENDER_OBJECT_CULL_H__ */