/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "object.h" #include "mesh.h" #include "blender_sync.h" #include "blender_util.h" #include "util_foreach.h" CCL_NAMESPACE_BEGIN /* Utilities */ /* Particles Sync */ bool BlenderSync::object_use_particles(BL::Object b_ob) { /* Particle data is only needed for * a) Billboard render mode if object's own material uses particle info * b) object/group render mode if any dupli object's material uses particle info * * Note: Meshes have to be synced at this point! */ bool use_particles = false; BL::Object::particle_systems_iterator b_psys; for (b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { switch (b_psys->settings().render_type()) { /* XXX not implemented yet! * billboards/strands would become part of the mesh data (?), * so the mesh attributes would store whether particle info is required. */ #if 0 case BL::ParticleSettings::render_type_BILLBOARD: case BL::ParticleSettings::render_type_PATH: { /* for strand rendering */ BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data(); Mesh *mesh = mesh_map.find(key); if (mesh) { use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE); } break; } #endif case BL::ParticleSettings::render_type_OBJECT: { BL::Object b_dupli_ob = b_psys->settings().dupli_object(); if (b_dupli_ob) { BL::ID key = (BKE_object_is_modified(b_dupli_ob))? b_dupli_ob: b_dupli_ob.data(); Mesh *mesh = mesh_map.find(key); if (mesh) { use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE); } } break; } case BL::ParticleSettings::render_type_GROUP: { BL::Group b_dupli_group = b_psys->settings().dupli_group(); if (b_dupli_group) { BL::Group::objects_iterator b_gob; for (b_dupli_group.objects.begin(b_gob); b_gob != b_dupli_group.objects.end(); ++b_gob) { BL::ID key = (BKE_object_is_modified(*b_gob))? *b_gob: b_gob->data(); Mesh *mesh = mesh_map.find(key); if (mesh) { use_particles |= mesh->need_attribute(scene, ATTR_STD_PARTICLE); } } } break; } default: /* avoid compiler warning */ break; } } return use_particles; } static bool use_particle_system(BL::ParticleSystem b_psys) { /* only use duplicator particles? disabled particle info for * halo and billboard to reduce particle count. * Probably not necessary since particles don't contain a huge amount * of data compared to other textures. */ #if 0 int render_type = b_psys->settings().render_type(); return (render_type == BL::ParticleSettings::render_type_OBJECT || render_type == BL::ParticleSettings::render_type_GROUP); #endif return true; } static bool use_particle(BL::Particle b_pa) { return b_pa.is_exist() && b_pa.is_visible() && b_pa.alive_state()==BL::Particle::alive_state_ALIVE; } int BlenderSync::object_count_particles(BL::Object b_ob) { int tot = 0; BL::Object::particle_systems_iterator b_psys; for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { if (use_particle_system(*b_psys)) { BL::ParticleSystem::particles_iterator b_pa; for(b_psys->particles.begin(b_pa); b_pa != b_psys->particles.end(); ++b_pa) { if(use_particle(*b_pa)) ++tot; } } } return tot; } void BlenderSync::sync_particles(Object *ob, BL::Object b_ob) { int tot = object_count_particles(b_ob); ob->particles.clear(); ob->particles.reserve(tot); int index; BL::Object::particle_systems_iterator b_psys; for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { if (use_particle_system(*b_psys)) { BL::ParticleSystem::particles_iterator b_pa; for(b_psys->particles.begin(b_pa), index = 0; b_pa != b_psys->particles.end(); ++b_pa, ++index) { if(use_particle(*b_pa)) { Particle pa; pa.age = b_scene.frame_current() - b_pa->birth_time(); pa.lifetime = b_pa->lifetime(); ob->particles.push_back(pa); } } } } } CCL_NAMESPACE_END