/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mesh.h" #include "object.h" #include "particles.h" #include "blender_sync.h" #include "blender_util.h" #include "util_foreach.h" CCL_NAMESPACE_BEGIN /* Utilities */ bool BlenderSync::sync_dupli_particle(BL::Object b_ob, BL::DupliObject b_dup, Object *object) { /* test if this dupli was generated from a particle sytem */ BL::ParticleSystem b_psys = b_dup.particle_system(); if(!b_psys) return false; /* test if we need particle data */ if(!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE)) return false; /* don't handle child particles yet */ BL::Array persistent_id = b_dup.persistent_id(); if(persistent_id[0] >= b_psys.particles.length()) return false; /* find particle system */ ParticleSystemKey key(b_ob, persistent_id); ParticleSystem *psys; bool first_use = !particle_system_map.is_used(key); bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key); /* no update needed? */ if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update) return true; /* first time used in this sync loop? clear and tag update */ if(first_use) { psys->particles.clear(); psys->tag_update(scene); } /* add particle */ BL::Particle b_pa = b_psys.particles[persistent_id[0]]; Particle pa; pa.index = persistent_id[0]; pa.age = b_scene.frame_current() - b_pa.birth_time(); pa.lifetime = b_pa.lifetime(); pa.location = get_float3(b_pa.location()); pa.rotation = get_float4(b_pa.rotation()); pa.size = b_pa.size(); pa.velocity = get_float3(b_pa.velocity()); pa.angular_velocity = get_float3(b_pa.angular_velocity()); psys->particles.push_back(pa); if(object->particle_index != psys->particles.size() - 1) scene->object_manager->tag_update(scene); object->particle_system = psys; object->particle_index = psys->particles.size() - 1; /* return that this object has particle data */ return true; } CCL_NAMESPACE_END