/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BLENDER_SESSION_H__ #define __BLENDER_SESSION_H__ #include "device.h" #include "scene.h" #include "session.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Scene; class Session; class RenderBuffers; class RenderTile; class BlenderSession { public: BlenderSession(BL::RenderEngine b_engine, BL::UserPreferences b_userpref, BL::BlendData b_data, BL::Scene b_scene); BlenderSession(BL::RenderEngine b_engine, BL::UserPreferences b_userpref, BL::BlendData b_data, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height); ~BlenderSession(); /* session */ void create_session(); void free_session(); void reset_session(BL::BlendData b_data, BL::Scene b_scene); /* offline render */ void render(); void write_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile); void write_render_tile(RenderTile& rtile); /* update functions are used to update display buffer only after sample was rendered * only needed for better visual feedback */ void update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile); void update_render_tile(RenderTile& rtile); /* interactive updates */ void synchronize(); /* drawing */ bool draw(int w, int h); void tag_redraw(); void tag_update(); void get_status(string& status, string& substatus); void get_progress(float& progress, double& total_time); void test_cancel(); void update_status_progress(); bool background; Session *session; Scene *scene; BlenderSync *sync; double last_redraw_time; BL::RenderEngine b_engine; BL::UserPreferences b_userpref; BL::BlendData b_data; BL::Scene b_scene; BL::SpaceView3D b_v3d; BL::RegionView3D b_rv3d; string b_rlay_name; string last_status; float last_progress; int width, height; protected: void do_write_update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile, bool do_update_only); void do_write_update_render_tile(RenderTile& rtile, bool do_update_only); }; CCL_NAMESPACE_END #endif /* __BLENDER_SESSION_H__ */