/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "blender_texture.h" CCL_NAMESPACE_BEGIN namespace { /* Point density helpers. */ static void density_texture_space_invert(float3& loc, float3& size) { if(size.x != 0.0f) size.x = 0.5f/size.x; if(size.y != 0.0f) size.y = 0.5f/size.y; if(size.z != 0.0f) size.z = 0.5f/size.z; loc = loc*size - make_float3(0.5f, 0.5f, 0.5f); } static void density_object_texture_space(BL::Object b_ob, float radius, float3& loc, float3& size) { if(b_ob.type() == BL::Object::type_MESH) { BL::Mesh b_mesh(b_ob.data()); loc = get_float3(b_mesh.texspace_location()); size = get_float3(b_mesh.texspace_size()); } else { /* TODO(sergey): Not supported currently. */ } /* Adjust texture space to include density points on the boundaries. */ size = size + make_float3(radius, radius, radius); density_texture_space_invert(loc, size); } static void density_particle_system_texture_space( BL::Object b_ob, BL::ParticleSystem b_particle_system, float radius, float3& loc, float3& size) { if(b_particle_system.settings().type() == BL::ParticleSettings::type_HAIR) { /* TODO(sergey): Not supported currently. */ return; } Transform tfm = get_transform(b_ob.matrix_world()); Transform itfm = transform_inverse(tfm); float3 min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX), max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX); float3 particle_size = make_float3(radius, radius, radius); for(int i = 0; i < b_particle_system.particles.length(); ++i) { BL::Particle particle = b_particle_system.particles[i]; float3 location = get_float3(particle.location()); location = transform_point(&itfm, location); min = ccl::min(min, location - particle_size); max = ccl::max(max, location + particle_size); } /* Calculate texture space from the particle bounds. */ loc = (min + max) * 0.5f; size = (max - min) * 0.5f; density_texture_space_invert(loc, size); } } /* namespace */ void point_density_texture_space(BL::ShaderNodeTexPointDensity b_point_density_node, float3& loc, float3& size) { /* Fallback values. */ loc = make_float3(0.0f, 0.0f, 0.0f); size = make_float3(0.0f, 0.0f, 0.0f); BL::Object b_ob(b_point_density_node.object()); if(!b_ob) { return; } if(b_point_density_node.point_source() == BL::ShaderNodeTexPointDensity::point_source_PARTICLE_SYSTEM) { BL::ParticleSystem b_particle_system( b_point_density_node.particle_system()); if(b_particle_system) { density_particle_system_texture_space(b_ob, b_particle_system, b_point_density_node.radius(), loc, size); } } else { density_object_texture_space(b_ob, b_point_density_node.radius(), loc, size); } } CCL_NAMESPACE_END