/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "blender/blender_texture.h" CCL_NAMESPACE_BEGIN namespace { /* Point density helpers. */ void density_texture_space_invert(float3& loc, float3& size) { if(size.x != 0.0f) size.x = 0.5f/size.x; if(size.y != 0.0f) size.y = 0.5f/size.y; if(size.z != 0.0f) size.z = 0.5f/size.z; loc = loc*size - make_float3(0.5f, 0.5f, 0.5f); } } /* namespace */ void point_density_texture_space(BL::Scene& b_scene, BL::SceneLayer& b_scene_layer, BL::ShaderNodeTexPointDensity& b_point_density_node, int settings, float3& loc, float3& size) { BL::Object b_ob(b_point_density_node.object()); if(!b_ob) { loc = make_float3(0.0f, 0.0f, 0.0f); size = make_float3(0.0f, 0.0f, 0.0f); return; } float3 min, max; b_point_density_node.calc_point_density_minmax(b_scene, b_scene_layer, settings, &min[0], &max[0]); loc = (min + max) * 0.5f; size = (max - min) * 0.5f; density_texture_space_invert(loc, size); } CCL_NAMESPACE_END