/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BLENDER_TEXTURE_H__ #define __BLENDER_TEXTURE_H__ #include #include "blender_sync.h" CCL_NAMESPACE_BEGIN void point_density_texture_space(BL::Scene& b_scene, BL::ShaderNodeTexPointDensity& b_point_density_node, const int settings, float3& loc, float3& size); CCL_NAMESPACE_END #endif /* __BLENDER_TEXTURE_H__ */