/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render/colorspace.h" #include "render/image.h" #include "render/image_vdb.h" #include "render/mesh.h" #include "render/object.h" #include "blender/blender_sync.h" #include "blender/blender_util.h" #ifdef WITH_OPENVDB # include openvdb::GridBase::ConstPtr BKE_volume_grid_openvdb_for_read(const struct Volume *volume, struct VolumeGrid *grid); #endif CCL_NAMESPACE_BEGIN /* TODO: verify this is not loading unnecessary attributes. */ class BlenderSmokeLoader : public ImageLoader { public: BlenderSmokeLoader(BL::Object &b_ob, AttributeStandard attribute) : b_domain(object_fluid_gas_domain_find(b_ob)), b_mesh(b_ob.data()), attribute(attribute) { } bool load_metadata(ImageMetaData &metadata) override { if (!b_domain) { return false; } if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME || attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE) { metadata.type = IMAGE_DATA_TYPE_FLOAT; metadata.channels = 1; } else if (attribute == ATTR_STD_VOLUME_COLOR) { metadata.type = IMAGE_DATA_TYPE_FLOAT4; metadata.channels = 4; } else if (attribute == ATTR_STD_VOLUME_VELOCITY) { metadata.type = IMAGE_DATA_TYPE_FLOAT4; metadata.channels = 3; } else { return false; } int3 resolution = get_int3(b_domain.domain_resolution()); int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1; /* Velocity and heat data is always low-resolution. */ if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) { amplify = 1; } metadata.width = resolution.x * amplify; metadata.height = resolution.y * amplify; metadata.depth = resolution.z * amplify; /* Create a matrix to transform from object space to mesh texture space. * This does not work with deformations but that can probably only be done * well with a volume grid mapping of coordinates. */ float3 loc, size; mesh_texture_space(b_mesh, loc, size); metadata.transform_3d = transform_translate(-loc) * transform_scale(size); metadata.use_transform_3d = true; return true; } bool load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool) override { if (!b_domain) { return false; } #ifdef WITH_FLUID int3 resolution = get_int3(b_domain.domain_resolution()); int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1; /* Velocity and heat data is always low-resolution. */ if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) { amplify = 1; } const int width = resolution.x * amplify; const int height = resolution.y * amplify; const int depth = resolution.z * amplify; const size_t num_pixels = ((size_t)width) * height * depth; float *fpixels = (float *)pixels; if (attribute == ATTR_STD_VOLUME_DENSITY) { FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels) { FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels); return true; } } else if (attribute == ATTR_STD_VOLUME_FLAME) { /* this is in range 0..1, and interpreted by the OpenGL smoke viewer * as 1500..3000 K with the first part faded to zero density */ FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels) { FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels); return true; } } else if (attribute == ATTR_STD_VOLUME_COLOR) { /* the RGB is "premultiplied" by density for better interpolation results */ FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels * 4) { FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels); return true; } } else if (attribute == ATTR_STD_VOLUME_VELOCITY) { FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels * 3) { FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels); return true; } } else if (attribute == ATTR_STD_VOLUME_HEAT) { FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels) { FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels); return true; } } else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) { FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length); if (length == num_pixels) { FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels); return true; } } else { fprintf(stderr, "Cycles error: unknown volume attribute %s, skipping\n", Attribute::standard_name(attribute)); fpixels[0] = 0.0f; return false; } #else (void)pixels; #endif fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n"); return false; } string name() const override { return Attribute::standard_name(attribute); } bool equals(const ImageLoader &other) const override { const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other; return b_domain == other_loader.b_domain && attribute == other_loader.attribute; } BL::FluidDomainSettings b_domain; BL::Mesh b_mesh; AttributeStandard attribute; }; static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame) { BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob); if (!b_domain) { return; } AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY, ATTR_STD_VOLUME_COLOR, ATTR_STD_VOLUME_FLAME, ATTR_STD_VOLUME_HEAT, ATTR_STD_VOLUME_TEMPERATURE, ATTR_STD_VOLUME_VELOCITY, ATTR_STD_NONE}; for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) { AttributeStandard std = attributes[i]; if (!mesh->need_attribute(scene, std)) { continue; } mesh->volume_clipping = b_domain.clipping(); Attribute *attr = mesh->attributes.add(std); ImageLoader *loader = new BlenderSmokeLoader(b_ob, std); ImageParams params; params.frame = frame; attr->data_voxel() = scene->image_manager->add_image(loader, params); } } class BlenderVolumeLoader : public VDBImageLoader { public: BlenderVolumeLoader(BL::Volume b_volume, const string &grid_name) : VDBImageLoader(grid_name), b_volume(b_volume), b_volume_grid(PointerRNA_NULL), unload(false) { #ifdef WITH_OPENVDB /* Find grid with matching name. */ BL::Volume::grids_iterator b_grid_iter; for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) { if (b_grid_iter->name() == grid_name) { b_volume_grid = *b_grid_iter; } } #endif } bool load_metadata(ImageMetaData &metadata) override { if (!b_volume_grid) { return false; } unload = !b_volume_grid.is_loaded(); #ifdef WITH_OPENVDB Volume *volume = (Volume *)b_volume.ptr.data; VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data; grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid); #endif return VDBImageLoader::load_metadata(metadata); } bool load_pixels(const ImageMetaData &metadata, void *pixels, const size_t pixel_size, const bool associate_alpha) override { if (!b_volume_grid) { return false; } return VDBImageLoader::load_pixels(metadata, pixels, pixel_size, associate_alpha); } bool equals(const ImageLoader &other) const override { /* TODO: detect multiple volume datablocks with the same filepath. */ const BlenderVolumeLoader &other_loader = (const BlenderVolumeLoader &)other; return b_volume == other_loader.b_volume && b_volume_grid == other_loader.b_volume_grid; } void cleanup() override { VDBImageLoader::cleanup(); if (b_volume_grid && unload) { b_volume_grid.unload(); } } BL::Volume b_volume; BL::VolumeGrid b_volume_grid; bool unload; }; static void sync_volume_object(BL::BlendData &b_data, BL::Object &b_ob, Scene *scene, Mesh *mesh) { BL::Volume b_volume(b_ob.data()); b_volume.grids.load(b_data.ptr.data); BL::VolumeRender b_render(b_volume.render()); mesh->volume_clipping = b_render.clipping(); mesh->volume_step_size = b_render.step_size(); mesh->volume_object_space = (b_render.space() == BL::VolumeRender::space_OBJECT); /* Find grid with matching name. */ BL::Volume::grids_iterator b_grid_iter; for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) { BL::VolumeGrid b_grid = *b_grid_iter; ustring name = ustring(b_grid.name()); AttributeStandard std = ATTR_STD_NONE; if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) { std = ATTR_STD_VOLUME_DENSITY; } else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) { std = ATTR_STD_VOLUME_COLOR; } else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) { std = ATTR_STD_VOLUME_FLAME; } else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) { std = ATTR_STD_VOLUME_HEAT; } else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) { std = ATTR_STD_VOLUME_TEMPERATURE; } else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) { std = ATTR_STD_VOLUME_VELOCITY; } if ((std != ATTR_STD_NONE && mesh->need_attribute(scene, std)) || mesh->need_attribute(scene, name)) { Attribute *attr = (std != ATTR_STD_NONE) ? mesh->attributes.add(std) : mesh->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL); ImageLoader *loader = new BlenderVolumeLoader(b_volume, name.string()); ImageParams params; params.frame = b_volume.grids.frame(); attr->data_voxel() = scene->image_manager->add_image(loader, params); } } } /* If the voxel attributes change, we need to rebuild the bounding mesh. */ static vector get_voxel_image_slots(Mesh *mesh) { vector slots; for (const Attribute &attr : mesh->attributes.attributes) { if (attr.element == ATTR_ELEMENT_VOXEL) { slots.push_back(attr.data_voxel().svm_slot()); } } return slots; } void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh, const vector &used_shaders) { vector old_voxel_slots = get_voxel_image_slots(mesh); mesh->clear(); mesh->used_shaders = used_shaders; if (view_layer.use_volumes) { if (b_ob.type() == BL::Object::type_VOLUME) { /* Volume object. Create only attributes, bounding mesh will then * be automatically generated later. */ sync_volume_object(b_data, b_ob, scene, mesh); } else { /* Smoke domain. */ sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current()); } } /* Tag update. */ bool rebuild = (old_voxel_slots != get_voxel_image_slots(mesh)); mesh->tag_update(scene, rebuild); } CCL_NAMESPACE_END