/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render/colorspace.h" #include "render/mesh.h" #include "render/object.h" #include "blender/blender_sync.h" #include "blender/blender_util.h" CCL_NAMESPACE_BEGIN static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame) { BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob); if (!b_domain) { return; } ImageManager *image_manager = scene->image_manager; AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY, ATTR_STD_VOLUME_COLOR, ATTR_STD_VOLUME_FLAME, ATTR_STD_VOLUME_HEAT, ATTR_STD_VOLUME_TEMPERATURE, ATTR_STD_VOLUME_VELOCITY, ATTR_STD_NONE}; for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) { AttributeStandard std = attributes[i]; if (!mesh->need_attribute(scene, std)) { continue; } mesh->volume_isovalue = b_domain.clipping(); Attribute *attr = mesh->attributes.add(std); VoxelAttribute *volume_data = attr->data_voxel(); ImageMetaData metadata; bool animated = false; volume_data->manager = image_manager; volume_data->slot = image_manager->add_image(Attribute::standard_name(std), b_ob.ptr.data, animated, frame, INTERPOLATION_LINEAR, EXTENSION_CLIP, IMAGE_ALPHA_AUTO, u_colorspace_raw, metadata); } /* Create a matrix to transform from object space to mesh texture space. * This does not work with deformations but that can probably only be done * well with a volume grid mapping of coordinates. */ if (mesh->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) { Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED_TRANSFORM); Transform *tfm = attr->data_transform(); BL::Mesh b_mesh(b_ob.data()); float3 loc, size; mesh_texture_space(b_mesh, loc, size); *tfm = transform_translate(-loc) * transform_scale(size); } } void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh) { bool old_has_voxel_attributes = mesh->has_voxel_attributes(); /* Smoke domain. */ sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current()); /* Tag update. */ bool rebuild = (old_has_voxel_attributes != mesh->has_voxel_attributes()); mesh->tag_update(scene, rebuild); } CCL_NAMESPACE_END