/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "scene/curves.h" #include "scene/hair.h" #include "scene/mesh.h" #include "scene/object.h" #include "scene/pointcloud.h" #include "scene/volume.h" #include "blender/sync.h" #include "blender/util.h" #include "util/foreach.h" #include "util/task.h" CCL_NAMESPACE_BEGIN static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair) { if (b_ob_info.object_data.is_a(&RNA_Curves) || use_particle_hair) { return Geometry::HAIR; } if (b_ob_info.object_data.is_a(&RNA_PointCloud)) { return Geometry::POINTCLOUD; } if (b_ob_info.object_data.is_a(&RNA_Volume) || (b_ob_info.object_data == b_ob_info.real_object.data() && object_fluid_gas_domain_find(b_ob_info.real_object))) { return Geometry::VOLUME; } return Geometry::MESH; } array BlenderSync::find_used_shaders(BL::Object &b_ob) { BL::Material material_override = view_layer.material_override; Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume : scene->default_surface; array used_shaders; for (BL::MaterialSlot &b_slot : b_ob.material_slots) { if (material_override) { find_shader(material_override, used_shaders, default_shader); } else { BL::ID b_material(b_slot.material()); find_shader(b_material, used_shaders, default_shader); } } if (used_shaders.size() == 0) { if (material_override) find_shader(material_override, used_shaders, default_shader); else used_shaders.push_back_slow(default_shader); } return used_shaders; } Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, BObjectInfo &b_ob_info, bool object_updated, bool use_particle_hair, TaskPool *task_pool) { /* Test if we can instance or if the object is modified. */ Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair); BL::ID b_key_id = (b_ob_info.is_real_object_data() && BKE_object_is_modified(b_ob_info.real_object)) ? b_ob_info.real_object : b_ob_info.object_data; GeometryKey key(b_key_id.ptr.data, geom_type); /* Find shader indices. */ array used_shaders = find_used_shaders(b_ob_info.iter_object); /* Ensure we only sync instanced geometry once. */ Geometry *geom = geometry_map.find(key); if (geom) { if (geometry_synced.find(geom) != geometry_synced.end()) { return geom; } } /* Test if we need to sync. */ bool sync = true; if (geom == NULL) { /* Add new geometry if it did not exist yet. */ if (geom_type == Geometry::HAIR) { geom = scene->create_node(); } else if (geom_type == Geometry::VOLUME) { geom = scene->create_node(); } else if (geom_type == Geometry::POINTCLOUD) { geom = scene->create_node(); } else { geom = scene->create_node(); } geometry_map.add(key, geom); } else { /* Test if we need to update existing geometry. */ sync = geometry_map.update(geom, b_key_id); } if (!sync) { /* If transform was applied to geometry, need full update. */ if (object_updated && geom->transform_applied) { ; } /* Test if shaders changed, these can be object level so geometry * does not get tagged for recalc. */ else if (geom->get_used_shaders() != used_shaders) { ; } else { /* Even if not tagged for recalc, we may need to sync anyway * because the shader needs different geometry attributes. */ bool attribute_recalc = false; foreach (Node *node, geom->get_used_shaders()) { Shader *shader = static_cast(node); if (shader->need_update_geometry()) { attribute_recalc = true; } } if (!attribute_recalc) { return geom; } } } geometry_synced.insert(geom); geom->name = ustring(b_ob_info.object_data.name().c_str()); /* Store the shaders immediately for the object attribute code. */ geom->set_used_shaders(used_shaders); auto sync_func = [=]() mutable { if (progress.get_cancel()) return; progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name()); if (geom_type == Geometry::HAIR) { Hair *hair = static_cast(geom); sync_hair(b_depsgraph, b_ob_info, hair); } else if (geom_type == Geometry::VOLUME) { Volume *volume = static_cast(geom); sync_volume(b_ob_info, volume); } else if (geom_type == Geometry::POINTCLOUD) { PointCloud *pointcloud = static_cast(geom); sync_pointcloud(pointcloud, b_ob_info); } else { Mesh *mesh = static_cast(geom); sync_mesh(b_depsgraph, b_ob_info, mesh); } }; /* Defer the actual geometry sync to the task_pool for multithreading */ if (task_pool) { task_pool->push(sync_func); } else { sync_func(); } return geom; } void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph, BObjectInfo &b_ob_info, Object *object, float motion_time, bool use_particle_hair, TaskPool *task_pool) { /* Ensure we only sync instanced geometry once. */ Geometry *geom = object->get_geometry(); if (geometry_motion_synced.find(geom) != geometry_motion_synced.end() || geometry_motion_attribute_synced.find(geom) != geometry_motion_attribute_synced.end()) { return; } geometry_motion_synced.insert(geom); /* Ensure we only motion sync geometry that also had geometry synced, to avoid * unnecessary work and to ensure that its attributes were clear. */ if (geometry_synced.find(geom) == geometry_synced.end()) return; /* Find time matching motion step required by geometry. */ int motion_step = geom->motion_step(motion_time); if (motion_step < 0) { return; } auto sync_func = [=]() mutable { if (progress.get_cancel()) return; if (b_ob_info.object_data.is_a(&RNA_Curves) || use_particle_hair) { Hair *hair = static_cast(geom); sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step); } else if (b_ob_info.object_data.is_a(&RNA_Volume) || object_fluid_gas_domain_find(b_ob_info.real_object)) { /* No volume motion blur support yet. */ } else if (b_ob_info.object_data.is_a(&RNA_PointCloud)) { PointCloud *pointcloud = static_cast(geom); sync_pointcloud_motion(pointcloud, b_ob_info, motion_step); } else { Mesh *mesh = static_cast(geom); sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step); } }; /* Defer the actual geometry sync to the task_pool for multithreading */ if (task_pool) { task_pool->push(sync_func); } else { sync_func(); } } CCL_NAMESPACE_END