/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __BLENDER_OBJECT_CULL_H__ #define __BLENDER_OBJECT_CULL_H__ #include "blender/sync.h" #include "util/types.h" CCL_NAMESPACE_BEGIN class Scene; class BlenderObjectCulling { public: BlenderObjectCulling(Scene *scene, BL::Scene &b_scene); void init_object(Scene *scene, BL::Object &b_ob); bool test(Scene *scene, BL::Object &b_ob, Transform &tfm); private: bool test_camera(Scene *scene, float3 bb[8]); bool test_distance(Scene *scene, float3 bb[8]); bool use_scene_camera_cull_; bool use_camera_cull_; float camera_cull_margin_; bool use_scene_distance_cull_; bool use_distance_cull_; float distance_cull_margin_; }; CCL_NAMESPACE_END #endif /* __BLENDER_OBJECT_CULL_H__ */