/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "scene/particles.h" #include "scene/mesh.h" #include "scene/object.h" #include "blender/sync.h" #include "blender/util.h" #include "util/foreach.h" CCL_NAMESPACE_BEGIN /* Utilities */ bool BlenderSync::sync_dupli_particle(BL::Object &b_ob, BL::DepsgraphObjectInstance &b_instance, Object *object) { /* Test if this dupli was generated from a particle system. */ BL::ParticleSystem b_psys = b_instance.particle_system(); if (!b_psys) return false; object->set_hide_on_missing_motion(true); /* test if we need particle data */ if (!object->get_geometry()->need_attribute(scene, ATTR_STD_PARTICLE)) return false; /* don't handle child particles yet */ BL::Array persistent_id = b_instance.persistent_id(); if (persistent_id[0] >= b_psys.particles.length()) return false; /* find particle system */ ParticleSystemKey key(b_ob, persistent_id); ParticleSystem *psys; bool first_use = !particle_system_map.is_used(key); bool need_update = particle_system_map.add_or_update(&psys, b_ob, b_instance.object(), key); /* no update needed? */ if (!need_update && !object->get_geometry()->is_modified() && !scene->object_manager->need_update()) return true; /* first time used in this sync loop? clear and tag update */ if (first_use) { psys->particles.clear(); psys->tag_update(scene); } /* add particle */ BL::Particle b_pa = b_psys.particles[persistent_id[0]]; Particle pa; pa.index = persistent_id[0]; pa.age = b_scene.frame_current_final() - b_pa.birth_time(); pa.lifetime = b_pa.lifetime(); pa.location = get_float3(b_pa.location()); pa.rotation = get_float4(b_pa.rotation()); pa.size = b_pa.size(); pa.velocity = get_float3(b_pa.velocity()); pa.angular_velocity = get_float3(b_pa.angular_velocity()); psys->particles.push_back_slow(pa); object->set_particle_system(psys); object->set_particle_index(psys->particles.size() - 1); if (object->particle_index_is_modified()) scene->object_manager->tag_update(scene, ObjectManager::PARTICLE_MODIFIED); /* return that this object has particle data */ return true; } CCL_NAMESPACE_END