/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __BLENDER_TEXTURE_H__ #define __BLENDER_TEXTURE_H__ #include "blender/sync.h" #include CCL_NAMESPACE_BEGIN void point_density_texture_space(BL::Depsgraph &b_depsgraph, BL::ShaderNodeTexPointDensity &b_point_density_node, float3 &loc, float3 &size); CCL_NAMESPACE_END #endif /* __BLENDER_TEXTURE_H__ */