/* SPDX-License-Identifier: Apache-2.0 * Adapted from code copyright 2009-2010 NVIDIA Corporation * Modifications Copyright 2011-2022 Blender Foundation. */ #ifndef __BVH_H__ #define __BVH_H__ #include "bvh/params.h" #include "util/array.h" #include "util/types.h" #include "util/vector.h" CCL_NAMESPACE_BEGIN class BoundBox; class BVHNode; class BVHParams; class Device; class DeviceScene; class Geometry; class LeafNode; class Object; class Progress; class Stats; #define BVH_ALIGN 4096 #define TRI_NODE_SIZE 3 /* Packed BVH * * BVH stored as it will be used for traversal on the rendering device. */ struct PackedBVH { /* BVH nodes storage, one node is 4x int4, and contains two bounding boxes, * and child, triangle or object indexes depending on the node type */ array nodes; /* BVH leaf nodes storage. */ array leaf_nodes; /* object index to BVH node index mapping for instances */ array object_node; /* primitive type - triangle or strand */ array prim_type; /* Visibility visibilities for primitives. */ array prim_visibility; /* mapping from BVH primitive index to true primitive index, as primitives * may be duplicated due to spatial splits. -1 for instances. */ array prim_index; /* mapping from BVH primitive index, to the object id of that primitive. */ array prim_object; /* Time range of BVH primitive. */ array prim_time; /* index of the root node. */ int root_index; PackedBVH() { root_index = 0; } }; /* BVH */ class BVH { public: BVHParams params; vector geometry; vector objects; static BVH *create(const BVHParams ¶ms, const vector &geometry, const vector &objects, Device *device); virtual ~BVH() { } virtual void replace_geometry(const vector &geometry, const vector &objects) { this->geometry = geometry; this->objects = objects; } protected: BVH(const BVHParams ¶ms, const vector &geometry, const vector &objects); }; CCL_NAMESPACE_END #endif /* __BVH_H__ */