/* * Copyright 2018, Blender Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BVH_EMBREE_H__ #define __BVH_EMBREE_H__ #ifdef WITH_EMBREE # include # include # include "bvh/bvh.h" # include "bvh/bvh_params.h" # include "util/util_thread.h" # include "util/util_types.h" # include "util/util_vector.h" CCL_NAMESPACE_BEGIN class Geometry; class Hair; class Mesh; class BVHEmbree : public BVH { public: virtual void build(Progress &progress, Stats *stats) override; virtual void copy_to_device(Progress &progress, DeviceScene *dscene) override; virtual ~BVHEmbree(); RTCScene scene; static void destroy(RTCScene); /* Building process. */ virtual BVHNode *widen_children_nodes(const BVHNode *root) override; protected: friend class BVH; BVHEmbree(const BVHParams ¶ms, const vector &geometry, const vector &objects, const Device *device); virtual void pack_nodes(const BVHNode *) override; virtual void refit_nodes() override; void add_object(Object *ob, int i); void add_instance(Object *ob, int i); void add_curves(const Object *ob, const Hair *hair, int i); void add_triangles(const Object *ob, const Mesh *mesh, int i); ssize_t mem_used; void add_delayed_delete_scene(RTCScene scene) { delayed_delete_scenes.push_back(scene); } BVHEmbree *top_level; private: void delete_rtcScene(); void set_tri_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh, const bool update); void set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, const bool update); RTCDevice rtc_device; Stats *stats; vector delayed_delete_scenes; int curve_subdivisions; enum RTCBuildQuality build_quality; bool dynamic_scene; }; CCL_NAMESPACE_END #endif /* WITH_EMBREE */ #endif /* __BVH_EMBREE_H__ */