/* * Copyright 2019, NVIDIA Corporation. * Copyright 2019, Blender Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BVH_OPTIX_H__ #define __BVH_OPTIX_H__ #ifdef WITH_OPTIX # include "bvh/bvh.h" # include "bvh/bvh_params.h" # include "device/device_memory.h" CCL_NAMESPACE_BEGIN class BVHOptiX : public BVH { public: uint64_t traversable_handle; device_only_memory as_data; device_only_memory motion_transform_data; protected: friend class BVH; BVHOptiX(const BVHParams ¶ms, const vector &geometry, const vector &objects, Device *device); virtual ~BVHOptiX(); }; CCL_NAMESPACE_END #endif /* WITH_OPTIX */ #endif /* __BVH_OPTIX_H__ */