/* * Adapted from code copyright 2009-2010 NVIDIA Corporation * Modifications Copyright 2011, Blender Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __BVH_SORT_H__ #define __BVH_SORT_H__ #include CCL_NAMESPACE_BEGIN class BVHReference; class BVHUnaligned; struct Transform; void bvh_reference_sort(int start, int end, BVHReference *data, int dim, const BVHUnaligned *unaligned_heuristic = NULL, const Transform *aligned_space = NULL); CCL_NAMESPACE_END #endif /* __BVH_SORT_H__ */