/* SPDX-License-Identifier: Apache-2.0 * Adapted from code copyright 2009-2010 NVIDIA Corporation * Modifications Copyright 2011-2022 Blender Foundation. */ #ifndef __BVH_SORT_H__ #define __BVH_SORT_H__ #include CCL_NAMESPACE_BEGIN class BVHReference; class BVHUnaligned; struct Transform; void bvh_reference_sort(int start, int end, BVHReference *data, int dim, const BVHUnaligned *unaligned_heuristic = NULL, const Transform *aligned_space = NULL); CCL_NAMESPACE_END #endif /* __BVH_SORT_H__ */