/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #ifdef WITH_CUDA # include "device/kernel.h" # include "device/memory.h" # include "device/queue.h" # include "device/cuda/util.h" CCL_NAMESPACE_BEGIN class CUDADevice; class device_memory; /* Base class for CUDA queues. */ class CUDADeviceQueue : public DeviceQueue { public: CUDADeviceQueue(CUDADevice *device); ~CUDADeviceQueue(); virtual int num_concurrent_states(const size_t state_size) const override; virtual int num_concurrent_busy_states() const override; virtual void init_execution() override; virtual bool kernel_available(DeviceKernel kernel) const override; virtual bool enqueue(DeviceKernel kernel, const int work_size, DeviceKernelArguments const &args) override; virtual bool synchronize() override; virtual void zero_to_device(device_memory &mem) override; virtual void copy_to_device(device_memory &mem) override; virtual void copy_from_device(device_memory &mem) override; virtual CUstream stream() { return cuda_stream_; } virtual unique_ptr graphics_interop_create() override; protected: CUDADevice *cuda_device_; CUstream cuda_stream_; void assert_success(CUresult result, const char *operation); }; CCL_NAMESPACE_END #endif /* WITH_CUDA */